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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#181
post #7

Just having a higher resolution alone has made Apple Vision worth talking about. By all accounts I’ve read it’s very impressive. The interface is much better on the Vision than with the Quest. I had a Quest but I stopped using it because my eyes no longer can stand to see non retina screens. Pixelization was fine 15 years ago but anymore. Wearing glasses in the Quest was a pain. My glasses fogged up too often. Implem…

Quest 3 will up the resolution and still be 1/7th the price. The question I think is whether it's enough, but recent head sets (Quest Pro) with pancake lenses are pretty close and Quest 3 will be more. It may be enough for most people.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#182

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a ge…

I haven't heard that they won't allow them. Just that they won't make them. I suspect it would support Xbox and Playstation and Nintendo controllers at launch, even, since their other platforms do.

However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I think nobody knows that yet.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#183
post #27
post #25

This sounded weak to me. Apple is making an integrated headset: their own lenses, processor, ..., down to the operating system. The Quest uses an Android based operating system and a lot of off the shelf components. We've seen this story before and it hasn't ended well for the folks in Mark's position. A personal device like these headsets needs to be delightful . It has to be responsive. It has to have the little to…

I really don't understand why nobody else has managed making decent touchpads. Is it not extremely high priority??

It's certainly improved over the past few years to a point where they're comparable to Macbooks. Windows Precision drivers and large glass trackpads are slowly becoming common in mid to high tier Windows laptops.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#184
post #7

Just having a higher resolution alone has made Apple Vision worth talking about. By all accounts I’ve read it’s very impressive. The interface is much better on the Vision than with the Quest. I had a Quest but I stopped using it because my eyes no longer can stand to see non retina screens. Pixelization was fine 15 years ago but anymore. Wearing glasses in the Quest was a pain. My glasses fogged up too often. Implem…

I got prescription lenses for my Quest and it was a game changer, if you ever yours it again I'd highly recommend dropping the $80 to get a set.

What does that mean? They actually produce specific Quest glasses?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#185
For me the million dollar question is whether he chooses to try to compete directly with it (as in, Quest Pro 2 with increased specs) or if he tries to comfortably settle into the low end and leave the high end to Apple.

I really do hope he chooses to compete. A quick turnaround on a Quest Pro 2 with only the updates they are already shipping in the Quest 3 would put them an vastly better position and still 1/3 the price. It should be possible and it would at least set up something resembling an open-ecosystem standards based choice to balance Apple's closed proprietary approach. If not - Apple essentially has no competition at all here.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#186
post #157

>could be the vision of the future of computing, but like, it’s not the one that I want. We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.

He needed to look at hardware platforms of the past. If you can't get people to develop for a system and make good apps, then the hardware is useless.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#187
> The introduction of Apple’s headset marks a major competitive threat.

Considering VR headset sales haven’t really hit their tipping point (if there is to be one), Apple’s entry into the market could actually benefit quest sales in a “rising tide lifts all boats” type of way.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#188

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a ge…

I’m sceptical for a very simple reason. When Apple came up with the UI for the iPhone, the functionality of it wasn’t some vague promise, Steve Jobs gloated at length about how intuitive it all was while audiences gasped and applauded over and over. He did this by introducing several new sensors and technologies simultaneously.

Not really seeing that this time around.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#190
post #157

>could be the vision of the future of computing, but like, it’s not the one that I want. We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.

As weird as I find the cartoony Metaverse and would never ever use it, I think it has a greater likelihood of adoption over that uncanny valley looking FaceTime avatar thing. Campy over creepy.
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