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Notes on Vision Pro

notes.andymatuschak.org

671–680 of 700 posts

Re: Notes on Vision Pro

#671

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> Secondly, all of the examples above were examples of trying to avoid reality. 1) What makes reality important? 2) What is the definition of reality? > In all VR spaces you will absolutely be the product while also being milked for every single micro-transaction you can pay. How does that differ from reality? Are you not paying for the walls that are presumably around you right now?

I will not dignify your questions with an answer because they are a philosophical derailment. And turning the conversation into one about solipsism and epistemological nihilism is a dead end. Related to this, the simulation hypothesis is nothing but repackaged theism. Many have treaded this territory and nothing of use was discovered. Besides, I was the one who asked first the much more pragmatic question of why some…

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Re: Notes on Vision Pro

#672
post #447

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This is just good manners, I don't check my phone in the middle of a conversation and my friends don't do it either. I also teach my kids not to do that.

I can't expect that every single person I met or I'm friends with will adhere to "just good manners", given the ubiquitous presence of those few sq. inches of screens around us there will always be instances where good manners aren't followed.

So what’s your point again? Is the Apple Vision making things better or worse?

Re: Notes on Vision Pro

#673
post #557

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This is classic Apple. They're never the first mover; they let others fail, learn from those mistakes, and make a pretty polished product that everyone thinks they created the genre.

Classic is right. That period ended with the iPad reveal almost 15 years ago.

Are we gonna pretend the Apple Watch didn't exist? AirPods, if we want to stretch?

Pebbles and other smart watches filled the criteria, but never delivered a cohesive package. I do admit that the first 3 or so generations of Apple Watches are pretty rubbish, but 4th onward with the possibility of all-day battery life, the watch became a clear winner compared to all others by manufacturers. Garmins and other fitness-first watches hold the crown when it comes to the more slimmed down and focused feature set, but for the generic smartwatch the Apple Watch is untouchable.

Re: Notes on Vision Pro

#674

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I hate VR controllers. I'd prefer to play VR games without them. I'd prefer they do hand and eye tracking to determine what I'm doing, like look at a zombie and and go pew pew pew with my finger guns. The only VR headset I've tried that can do hand tracking (Oculus Quest) sucks at it and games there didn't pick up on it as an input at all, as far as I know. However, just because VR controllers won't exist for the App…

That’s a unique take. Especially for guns in VR which feel incredibly natural with a controller that is basically a pistol grip with a trigger. For people really into Pavlov they even sell kits to mount the controllers together into a rifle configuration with attachments for a shoulder strap and buttstock. I’ve never heard of a successful shooter game that uses finger guns.

> I’ve never heard of a successful shooter game that uses finger guns

Because none exist.

Re: Notes on Vision Pro

#675
post #661
post #501

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> people normally respond with an implicit assumption that the technology is not good enough Because it's not good enough and there's no real plausible means by which it will be good enough. I mean this was a core argument in the Matrix, and many agreed that it wasn't worth doing even when the virtual reality was absolutely flawless and a land of limitless bounty. And there's no tech in progress that has a path to th…

We're hanging out with friends in foreign countries for free right now on this website, many people have friends they only communicate with via text, and some only with voice, and others with video, and others physically

No we’re not we are staring at a glowing screen and typing stuff.

Re: Notes on Vision Pro

#676

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Have you tried a Quest? I found the SW on that fixed all neaseau I experienced on earlier headsets and I think the Quest 2 was even better but I don’t recall at this point.

It's very varied by person. My friend used a index on my 4090 dedicated (All other monitors to the 2080ti). Running at full frames on google earth. He puked his guts out 20 minutes later and took about 40 total minutes to recover. I was watching the stats the whole time. He just suddenly went urp right in the middle of mt rainier. I had just showed him WA state and no ill effects, but I didn't have issues on a pre-re…

Ok. But Index is made by Valve and you're using SteamVR. I've always had motion sickness issues with Valve. For whatever reason, Quest's rendering stack has always not made me motion sick. Even with Oculus Link which has what people consider "crazy" latencies, it's not which means that it's ASW and other last rendering corrections that are hiding better all the things that would cause motion sickness.

Re: Notes on Vision Pro

#677

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Or driving. It would interesting to have directions overlaid on the view of the road. The exit I need to take could be outlined and highlighted for example.

Until it crashes, and then you crash. It's not proper AR, It's VR with passthrough which means it's purely active. If it fails it goes black.

There is a separate processing path for the video pass through that is suppose to be distinct from the OS. If one crashes the other shouldn’t.

Yes I know the difference between in theory and practice .

Re: Notes on Vision Pro

#678

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> gathered around Yes, because by definition this is a shared experience. Phones are isolating because no one knows what you're looking at and it's rather hard to share the small screen even if you want to.

young people definitely gather online. people revel in twitch streams, voice chat on disc, and all sorts of online gaming, video calling, and more. these are still shared experiences although they are not in person. there is a lot of isolating tech (most social media) but it's also quite cultural-- yes it's global, but america f.e. is largely idealistic and materialistic and it shows. i don't think the mode of intera…

Yeah the question at the root of this is how much the "in person" thing matters. I think the answer turns out to be "a lot". And back when I was in college a decade and a half ago, I was super optimistic about the internet and wrote essays arguing that the answer to this would turn out to be "not at all". But I think after watching this develop for a long time now, that it has not gone well.

Re: Notes on Vision Pro

#679

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> In the future, going into virtual reality will be where you go to interact with others, and you'll take the goggles off to isolate yourself. This sounds deeply shitty.

We're already texting far more often than talking, in person or on the phone. Perhaps you're used to that and don't feel strange, but I bet there are people who consider that shitty.

Yes, that is also strange and shitty. (But actually no, I talk in person a lot more than I text. I have to make an effort to see people that way, but I think it's worth the effort.)

Re: Notes on Vision Pro

#680

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Yes, and Apple also sold plastic laptops when they were still on Intel. Apple has repeatedly attempted to sell products with a cheaper chassis (iPhone 5C, Plastic Unibody Macbook) yet their customers preferred metal enclosures.

Yes, because they feel more premium, that's their "advantage". A headset which hurts your neck more in the long run could offset this premium feeling.

We don't really know why Apple chose Glass + Aluminum for their headset, but we do know for a fact that:

- 1 Their customers have historically chosen metal and aluminum for their products, and Apple is in the business of building what their consumers prefer.

- 2 Glass and Aluminum conduct heat better than plastic. The 2hr battery suggests thermals are a great consideration where the materials chosen were not just for aesthetics. Perhaps plastic could've worked, but see point #1.

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