I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software. Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured this out. > I was initially a skeptic of widespread adoption of VR. I'm not sure…
I have often wondered why none of the other VR/AR companies really keyed in on this. While it it not as sexy as 'immersive video games' I can tell you that I would have been on the AR/VR train a long time ago if they were offering me the ability to use the goggles as a huge chunk of screen real estate. I can imagine a lot of people in mac-friendly open office spaces hopping onto this as soon as it is available. Edit:…
From what I understand the other headsets aren't suitable for code. With 23M pixels, I hope this one can cut it