So much innovation to happen here like playing ping pong and the glasses keeping/showing you the score.
But as a headset the populace won't care too much as for over 30 years the populace has rejected headsets.
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So much innovation to happen here like playing ping pong and the glasses keeping/showing you the score.
But as a headset the populace won't care too much as for over 30 years the populace has rejected headsets.
Wearing the headset while your kids are playing seems like something out of a dystopian scifi movie.
And using it to watch movies might work while lying in bed but sitting on the couch seems like the next 3D tvs.
I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software. Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured this out. > I was initially a skeptic of widespread adoption of VR. I'm not sure…
Edit: OK, just saw the Disney pitch for Vision Pro. They are going to sell a ton of these things to every sports fanatic in the world.
The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.
Apple: People are getting myopia from their screens being too close to their eyes. Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset. In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago.…
Yeah, spend time outside with your children with an AR headset strapped to your face, while a screen on the outside of it conveys your emotions.
The future is scary and sad.
The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.
That's fair, but on the other hand I can imagine situations where it would be okay. Like maybe one person is working on something and another person is advising their interactions within the AR. It'd be nice to be able to interact a bit while still leaving the person mostly in the virtual world. I'm thinking about an interaction kind of like the scene in Minority Report where one character is controlling the displays…