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Apple’s Vision Pro AR headset is finally here

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31–40 of 176 posts

Re: Apple’s Vision Pro AR headset is finally here

#31
Apple: People are getting myopia from their screens being too close to their eyes.

Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset.

In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago. I wouldn't be surprised if Apple gets this headset to iPhone prices in 3-4 years. I imagine this will be around $3,000 now (price not announced as of my post), so it will just be an enthusiast tool for now, but mass adoption is certainly possible down the line.

Re: Apple’s Vision Pro AR headset is finally here

#32
I struggle to understand what some people were expecting. If it’s nothing more than putting screens in 3d space, it’s already worth it for me. I can sit on the couch, type on my MacBook, and look at multiple displays around me using the Vision Pro. As a bonus, I can still see what’s going on around me so nobody can come in and scare the shit out of me. Win win. I’ll take this content viewing device any day over a weird metaverse/avatar future that nobody wants.

Re: Apple’s Vision Pro AR headset is finally here

#34

Looks like a diving mask - clunky and bulky. It has a cable to something.

Battery is waist mounted with some kind of belt

Just the battery? Once you take the cost of a belt mounted device I'd think they would want to move (hot) compute off your head too.

Re: Apple’s Vision Pro AR headset is finally here

#36
post #10

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

It looks like they are using a lenticular screen to create the "EyeSight" image, that way it looks 3d (ish) to the people around you.

Re: Apple’s Vision Pro AR headset is finally here

#38

It showed someone participating in a group video call. But it only showed what the other people (who were not wearing headsets) look like. What does the Vision Pro user look like? Does it just use animoji or something? EDIT: sounds like they render a realistic animated image of you, if I caught that correctly?

They've got a interior facing camera, they could make you a pair of floating eyeballs!

Kidding, but also not, I imagine they make use of that camera for this somehow.

Re: Apple’s Vision Pro AR headset is finally here

#39
post #10

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

I don't think it's so weird, part of the usability issue with headsets has always been having to take them off to interact with meatspace stuff. For me at least, a big part of that was it being really awkward to talk to someone next to you from inside the headset, even if you see them in passthrough fine, since you can't make eye contact. Not sure if this will be perfect or have a "my eyes are up here" effect, but it doesn't seem like a strange idea.
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