Earlier quoted context omitted.
TOTK originated as a DLC for BOTW that quickly outgrew it rather than originating as a truly separate game. The amount of new content absolutely justifies it being its own title, but you might find it less disappointing if you pretend it's BOTW part 2.
>TOTK originated as a DLC for BOTW Do you have a source? I don't remember any official word saying this
Legend of Zelda game sells 10M copies in three days
521–530 of 539 posts
Re: Legend of Zelda game sells 10M copies in three days
#522Earlier quoted context omitted.
Neither the Wii, Wii U or Switch have anything powerful from a hardware perspective - the last time Nintendo released a product equally powered to the competition was the Game Cube but that was over 22 years ago now. This is the 'withered technologies' playbook in action - use underpowered/mature technology in new and fun ways rather than relying on cutting-edge graphics technologies. As an example when the switch wa…
I think the point was you are looking at technology purely through the lens of processor speed. But technology incorporates a lot of elements of the design, not just raw speed. While processor speed may have withered, there were other innovative and cutting edge aspects of the design.
It was innovative and a great product, but I'm not sure anything in it was cutting-edge from a technology perspective.
Something doesn't have to be cutting-edge though to be innovative, fun, well designed and a great product.
Re: Legend of Zelda game sells 10M copies in three days
#523Earlier quoted context omitted.
Metroid isn't very casual, is it? Fire Emblem is definitely not for casual players. What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not.
Metroid is one of the least casuals but that's as casual as nintendo will get. Simple stories no blood, no dark hard themes like in RDR2 or dead space. >What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not. Things that will make a movie casual. That's what I meant. Not casual in the sense that tetris is casual. Casual in the sense…
Mother 3 would be pretty edgy, if it was ever localised. In the meantime, you can do an abortion on an evil fetus in Earthbound.
Re: Legend of Zelda game sells 10M copies in three days
#524But It seems like I'm in the minority; people really like games that have a lot of tedium to them.
Re: Legend of Zelda game sells 10M copies in three days
#525After a few hours of play, I found the game extremely tedious and gave up. I don't want to build a raft from scratch every time I come to a river, or maybe I would if the building system wasn't so cumbersome to use. Also the, "your weapon breaks every few seconds" gets old real quick. But It seems like I'm in the minority; people really like games that have a lot of tedium to them.
Re: Legend of Zelda game sells 10M copies in three days
#526Earlier quoted context omitted.
It’s capped at 30 and regularly drops to 20. Terrible indeed.
Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?
Re: Legend of Zelda game sells 10M copies in three days
#527Earlier quoted context omitted.
Yeah, I have a bit of regret first playing the Witness on an hd520 then PS4 then rtx2060 :/.
I have the exact opposite experience when I get to play a game again with better graphics. It's like I get to experience it all over again, which is great
Re: Legend of Zelda game sells 10M copies in three days
#528It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
> gameplay and art direction matter more than anything. I would argue gameplay. Look at how insanely successful Minecraft is. It needs to be accessible to anyone who plays the game, nobody cares that you can emulate a fighter jet perfectly, you'll get your niche crowd, but if you want everyone, it needs to be adoptable by everyone. Quick Edit: Remember Flappy Bird? It was simple graphics, a rip off of old old browser…
Re: Legend of Zelda game sells 10M copies in three days
#529Imagine how many they would sell if it ran on something else besides a switch. I'm not paying $500 just so I can play the three switch games I'm interested in.
I’ve said this before, but Nintendo is a hardware company that does software. Like Apple. They make awesome games solely to sell systems.
Re: Legend of Zelda game sells 10M copies in three days
#530Earlier quoted context omitted.
I picked up that game and put it down an hour later because the detail of the character movement and how tedious it is to climb a ladder or do anything killed the fun.
I bet you didn't like elden ring or any of the dark souls games either. In general the clunky controls are a style of game and promotes a certain type of game play. It turns off people who want instantaneous responsiveness, but there's another style of action game genre your missing out on if you don't develop the patience to master those controls.