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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#521

Earlier quoted context omitted.

TOTK originated as a DLC for BOTW that quickly outgrew it rather than originating as a truly separate game. The amount of new content absolutely justifies it being its own title, but you might find it less disappointing if you pretend it's BOTW part 2.

>TOTK originated as a DLC for BOTW Do you have a source? I don't remember any official word saying this

Yes, it came from an interview Kotaku did with Aonuma: https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-be...

Re: Legend of Zelda game sells 10M copies in three days

#522
post #133

Earlier quoted context omitted.

Neither the Wii, Wii U or Switch have anything powerful from a hardware perspective - the last time Nintendo released a product equally powered to the competition was the Game Cube but that was over 22 years ago now. This is the 'withered technologies' playbook in action - use underpowered/mature technology in new and fun ways rather than relying on cutting-edge graphics technologies. As an example when the switch wa…

I think the point was you are looking at technology purely through the lens of processor speed. But technology incorporates a lot of elements of the design, not just raw speed. While processor speed may have withered, there were other innovative and cutting edge aspects of the design.

What was cutting edge about the Switch?

It was innovative and a great product, but I'm not sure anything in it was cutting-edge from a technology perspective.

Something doesn't have to be cutting-edge though to be innovative, fun, well designed and a great product.

Re: Legend of Zelda game sells 10M copies in three days

#523
post #458

Earlier quoted context omitted.

Metroid isn't very casual, is it? Fire Emblem is definitely not for casual players. What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not.

Metroid is one of the least casuals but that's as casual as nintendo will get. Simple stories no blood, no dark hard themes like in RDR2 or dead space. >What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not. Things that will make a movie casual. That's what I meant. Not casual in the sense that tetris is casual. Casual in the sense…

Have you played a Fire Emblem game? Most of them feature dark themes. They're just not edgy...

Mother 3 would be pretty edgy, if it was ever localised. In the meantime, you can do an abortion on an evil fetus in Earthbound.

Re: Legend of Zelda game sells 10M copies in three days

#524
After a few hours of play, I found the game extremely tedious and gave up. I don't want to build a raft from scratch every time I come to a river, or maybe I would if the building system wasn't so cumbersome to use. Also the, "your weapon breaks every few seconds" gets old real quick.

But It seems like I'm in the minority; people really like games that have a lot of tedium to them.

Re: Legend of Zelda game sells 10M copies in three days

#525

After a few hours of play, I found the game extremely tedious and gave up. I don't want to build a raft from scratch every time I come to a river, or maybe I would if the building system wasn't so cumbersome to use. Also the, "your weapon breaks every few seconds" gets old real quick. But It seems like I'm in the minority; people really like games that have a lot of tedium to them.

There is an Auto-build capability you can unlock. Makes the crafting much less tedious.

Re: Legend of Zelda game sells 10M copies in three days

#526

Earlier quoted context omitted.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?

My iPhone pro is a high refresh screen, my TV is 120hz and my gaming rig has a 7900 XTX. Going from that to 30fps is a pretty jarring experience. Obvi it is a small handheld device from 2017 so the expectations need to be set correctly - but doesn't change the experience. Nintendo has always been at the bottom when it comes to graphics though - but that is intentional.

Re: Legend of Zelda game sells 10M copies in three days

#527
post #484

Earlier quoted context omitted.

Yeah, I have a bit of regret first playing the Witness on an hd520 then PS4 then rtx2060 :/.

I have the exact opposite experience when I get to play a game again with better graphics. It's like I get to experience it all over again, which is great

Good for you if have the time to replay the same game with different graphics. I don't, which sucks and which is why I'd rather play if first with best graphics.

Re: Legend of Zelda game sells 10M copies in three days

#528
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

> gameplay and art direction matter more than anything. I would argue gameplay. Look at how insanely successful Minecraft is. It needs to be accessible to anyone who plays the game, nobody cares that you can emulate a fighter jet perfectly, you'll get your niche crowd, but if you want everyone, it needs to be adoptable by everyone. Quick Edit: Remember Flappy Bird? It was simple graphics, a rip off of old old browser…

Art direction doesn’t have to mean a complex art style. It’s more about consistency — making your assets all feel like they’re part of the same universe.

Re: Legend of Zelda game sells 10M copies in three days

#529

Imagine how many they would sell if it ran on something else besides a switch. I'm not paying $500 just so I can play the three switch games I'm interested in.

I’ve said this before, but Nintendo is a hardware company that does software. Like Apple. They make awesome games solely to sell systems.

I'm not sure if that's correct. While Nintendo does make some profit selling the Switch console, it's not much, and they make most of their money by selling their own games and charging fees to third-party developers. But I don't know the exact amounts, so this may be wrong.

Re: Legend of Zelda game sells 10M copies in three days

#530
post #474

Earlier quoted context omitted.

I picked up that game and put it down an hour later because the detail of the character movement and how tedious it is to climb a ladder or do anything killed the fun.

I bet you didn't like elden ring or any of the dark souls games either. In general the clunky controls are a style of game and promotes a certain type of game play. It turns off people who want instantaneous responsiveness, but there's another style of action game genre your missing out on if you don't develop the patience to master those controls.

I played Demon Souls and Dark Souls and Elden Ring. The controls of RDR2 are like the opposite of those games, clunky and imprecise and full of unneeded animation. Souls has very tight mechanics in comparison
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