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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#461
post #235

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If you're a gamer though you know there were problems with the console. The appeal was to a very casual audience and that's why it sold well.

No true gamer fallacy

Hmm maybe it's a bad term. I was trying to convey the fact that gamers that enjoy something like fallout or Diablo or Mass effect or RDR2, those types of gamers lose out when they lock themselves onto nintendo.

I for one like every genre but I find it unfortunate nintendo has a wierd focus on casual age friendly games.

Re: Legend of Zelda game sells 10M copies in three days

#462
post #245

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This. They made BotW to sell the Switch, and this sequel doesn't add any novel elements to it. This game deserves the success if BotW didn't exist, but as a sequel the hype is pure marketing. If game of the year awards were reserved for new, non-sequel games, maybe franchises would be discouraged from selling the same game multiple times.

> this sequel doesn't add any novel elements to it It absolutely does. Have you played it?

I bought and played it the day of release, because of the hype and since I loved BotW. Yeah, they added some new mechanics and items and overall the gameplay seems more refined, but it definitely feels like a sequel with a lot of familiarity. If TotK was a standalone game, it'd be a masterpiece. But in comparison to BotW, it's just more and a little better.

Admittedly, some of my disappointment comes from chasing the thrill of playing BotW for the first time. Maybe those were unrealistic expectations, but for the same price and more hype, TotK just didn't have nearly the same impact for me.

Re: Legend of Zelda game sells 10M copies in three days

#463
post #83

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30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

I don't think lower FPS is a problem, but an unstable FPS which keeps going between 20-40 FPS is pretty annoying.

Re: Legend of Zelda game sells 10M copies in three days

#464

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Yeah honestly they’ve exceeded what the Switch can do at this point and areas of the game drop to 20 fps. The game wouldn’t be worse at 60. 30 is widely viewed as the bare minimum.

Nintendo is a deeply Japanese company, and in Japanese animation, frame rate can be heavily deprioritized. If they have a limited budget, and have to choose between better art/design, or better frame rate, they'll choose the art every time. Nintendo also clings closely to its roots as a toy manufacturer - their primary goal is to build games that are fun to play. It shouldn't be surprising that their focus on creatin…

The sales agree with you, but none of the art or design choices get worse by having hardware that won't drop frames to that degree. I realize they do this every console generation, but since they're no longer passing along the savings to the consumer, I'm not going to keep apologizing for them.

Re: Legend of Zelda game sells 10M copies in three days

#465
post #229

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The main selling point of Nintendo was always their ip. They're better at making games then making consoles. The only reason I have a switch is Nintendo ip otherwise everything else beats it hands down. With aging Nintendo hardware now all of it can be emulated in a pc. I barely use it anymore.

> The main selling point of Nintendo was always their ip. They're better at making games then making consoles. I'd have to think about it, but I might defend the NES, SNES, and Gamecube as the best consoles of their generations, if we're just looking at the consoles themselves. The first two do even better if we consider the games, too (though the GC is plainly not its generation's frontrunner, if you add that—the la…

>I'd have to think about it, but I might defend the NES, SNES, and Gamecube as the best consoles of their generations

NES yes, it's competitor was atari and atari had games that weren't that great. The NES launched games as mainstream, there was no competition at the time... it was the best.

SNES was also the best but it was only a slight edge over sega. The genesis was comparable.

Gamecube was not the winner. PS2 ruled this era. Starting with the gamecube and maybe you could say the N64... nintendo became more and more reliant on it's IP rather then a platform all developers wanted to work on.

>I'd put the N64 at a tie with the Playstation. The N64 looked better and had four-player support out of the box, which made a big difference in how many games supported four players.

No playstation wins this one hands down. N64 graphics had blurry textures and lack of digital media. Squaresoft switched their entire nintendo led RPG line (Final Fantasy 7) to the playstation because nintendo hardware couldn't handle it. Nintendo came out with some heavy hitters but overall in terms of game selection Sony won.

>It's only really with the Wii that they stopped credibly trying to keep up (and IMO the Wii's various gimmicks don't make up for its deficiencies, among which I count some of those same gimmicks)

I wouldn't say they stopped trying to keep up. Nintendo took a risk, and in the end for games that are less casual they sort of lost the market. But in the end it was the right choice in terms of sales.

Re: Legend of Zelda game sells 10M copies in three days

#466
post #30

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Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

I don't think Nintendo knows how to make StarFox. They haven't been able to actually make a successful improvement to the formula since it was first released. StarFox 2 actually could have been that successful iteration, but they canned it for StarFox64, which is a remake of Starfox. Starfox Adventure pissed off everyone because it shouldn't have been a starfox game, Starfox assault did not do well for a multitude of…

Which is why I suggested multiplayer being a reason to bring the game back. A 4-on-4 or 5-on-5 Starfox multiplayer would be absolutely incredible on modern consoles.

The other reason Starfox is hard to do is because the game itself is quite short - IIRC Starfox64 could be completed in less than an hour - it was only 7 stages at most, 6 at least. Crazy short. Make the whole campaign 20+ missions with longer stages, totally possible with today's tech.

Re: Legend of Zelda game sells 10M copies in three days

#467
post #264

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I played on PC. Mouse and keyboard. The controls were excellent.

We're just not going to agree on that. I don't think it's a good game and a lot of it comes down to controls, but it isn't just that.

Yeah probably not. If you prefer really snappy controls and fluidity then games like RDR2 or elden ring or souls like games are not for you. That being said, in general, these games are not games that are generally considered to have bad controls.

Re: Legend of Zelda game sells 10M copies in three days

#468
post #133

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Neither the Wii, Wii U or Switch have anything powerful from a hardware perspective - the last time Nintendo released a product equally powered to the competition was the Game Cube but that was over 22 years ago now. This is the 'withered technologies' playbook in action - use underpowered/mature technology in new and fun ways rather than relying on cutting-edge graphics technologies. As an example when the switch wa…

This is the the best take. When the switch was new, this was a refreshing take—and using "older" technology means proven SDKs and lower costs for volume. It's just sad that the switch has become long in the tooth. Great for many, but now limiting. The problem is that Nintendo has tried and failed to succeed with spec bump consoles (see, the new Nintendo DS and the new Nintendo 3DS), so the fact that they haven't foll…

My first Nintendo device since the original NES was in 2015 when I bought a 'New' Nintendo 3DS XL. It was getting long in the tooth by then, but I had a lot of fun with it and still mess with it from time to time (the eShop closing made me grab a bunch of stuff before it was shut down). Just a few weeks ago I bought an OLED switch. Figured I would see if Breath of the Wild was all it was cracked up to be. I'm having a ton of fun, even if the console is getting up there. If I want bleeding edge graphics I have my PC for that.

Re: Legend of Zelda game sells 10M copies in three days

#469
post #171

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Also the original black sheep of the franchise, Adventures of Link. Although personally I think it was a good idea that suffered from bad implementation, I've found very few people willing to admit they actually liked it. Notwithstanding it being decades old at this point.

> I've found very few people willing to admit they actually liked it I did! The combat was fun, the music was great, and down-thrust is one of my favorite platforming abilities, ever.

More rare, is finding folks that can honestly admit to having beaten it. I picked up the "game and watch" recently, and I can't remember crap about how to make progress in that game. It is really really hard to remember where to go next.

Granted, the first game is bad at that, too. Especially on the second play through. Really difficult to have the same map be different in that way. Still have fun playing it, years later. :D

Re: Legend of Zelda game sells 10M copies in three days

#470
post #414

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> Implementing Jumping through anything, no matter how deep, and detecting the first safe place for him to stand, as well as having the ability to back out at any time to return to your original position, especially in a huge open world game like this? I'd say it's pretty technically impressive. Especially how fast it loads when showing the little upwards swimming animation. Its 2023, if this blows you away wait unti…

> Its 2023, if this blows you away wait until you see what else even 8 year old computers can do... Like what? Another generic Sony open world game? If this sort of thing was so easy, why don't other AAA studios make anything remotely as interesting? > which this feature doesn't really do, its a very ancillary feature to the game This is honestly not even close to true. I'm not even sure you're playing the same game…

That’s the secret, they haven’t played it. If someone like that cannot see the technical wizardry done to make Tears run this smoothly with its exquisite set of parlour tricks, and has the gall to believe the game is the same as Breath, it’s because they haven’t really paid attention and think the reused map is the whole story.

And the whole thing about Kazooie having done it before, keep in mind that game was a giant failure. It wasn’t fun. Nintendo managed to make building vehicles and contraptions fun!

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