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Unity to lay off 8% of its workforce

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Re: Unity to lay off 8% of its workforce

#122
post #109

Earlier quoted context omitted.

in most places, 9-10 is fourth grade?

So I guess 2 years makes ALL the difference in this context.

> So I guess 2 years makes ALL the difference in this context.

Well, yeah.

The difference between a 3yo and a 4yo is a quarter of lifetime!

The difference between an 8yo and a 10yo is a fifth of a lifetime!

Re: Unity to lay off 8% of its workforce

#123
post #80
post #73

Earlier quoted context omitted.

That was news for me, too. I thought they were a much smaller operation. I always thought I was rooting for the underdog vs Unreal, but apparently they're the giant.

Their largest business is largely mobile ads in mobile games, as I understand it, and has been for a while. As a business, they haven't really competed all that effectively with Unreal for AA/AAA games. If you like ads in mobile games, root away! > https://unity.com/products/unity-ads

With that many people, the engine should be coded in assembly, x86_64 and arm64 and risc-v :)

Re: Unity to lay off 8% of its workforce

#124
post #94
post #84

Roblox is hiring. And they pay Silicon Valley salaries, not game dev salaries.[1] [1] https://jobs.roblox.com/careers

Cool, sell your soul to a corporation that literally exploits minors [1][3]. Of course they can afford to pay Silicon Valley salaries, given that most of the game development is done by sub-subcontracted child labour [2]. [1] https://www.reddit.com/r/GameTheorists/comments/ykmx3m/roblo... [2] https://www.youtube.com/watch?v=vTMF6xEiAaY [3] https://www.youtube.com/watch?v=_gXlauRB1EQ

I think Roblox’s business model is similar to that of sweatshops’ in a sense that they’re enabling minors to earn money when there are no better alternatives. Is that truly a bad thing? From westerner’s perspective, a sweatshop might be an exploitation but for the workers’ perspective it’s the best opportunity available to them.

Re: Unity to lay off 8% of its workforce

#125
post #83

Earlier quoted context omitted.

For comparison, Epic Games has 2,200+

that means a smaller team on UE5.x... but still... Well, I can say I do not sincerely understand those numbers. Is this the b ll sh t jobs syndrom of our modern societies?

Would you rather investors and executives got to keep all that money everyone spends on non particularly useful employees?

Re: Unity to lay off 8% of its workforce

#126
post #40

Unreal and Godot seem to be doing a number on Unity from both ends. The higher end of the industry is going Unreal while the indie games and hobbyist are going Godot. I imagine this is also why Epic is a Godot donor.

Have there been any well-known games made in Godot yet? When I started with my first proper game which was released a few months ago I went with Unity because I couldn't find any successful examples and the knowledgebase was lacking in comparison with Unity.

Delta-V: Rings of Saturn comes to mind. Though as it's not a very advanced and powerful engine there aren't any very very popular games I know of.

Re: Unity to lay off 8% of its workforce

#128

Earlier quoted context omitted.

I’m a father of a then-little girl who was molested by one of her 2nd grade classmates. What came out of the safety investigation, the boy who molested her was taught that behavior through unmoderated sexually oriented user generated content on Roblox. I am stunned to see you recommending people should actually work for this groomers cesspool, with said content persisting to this day. The only reason I can imagine is…

Anything where you let kids talk to each other will have that problem. Roblox does have various parental controls. Also, Roblox has an ESRB rating of E10+ rating, meaning users need to be at least 10 years old. What's a second grader doing on there? And no, I don't work for Roblox.

It’s a social network without moderation.

Re: Unity to lay off 8% of its workforce

#129
post #74

Earlier quoted context omitted.

Have there been any well-known games made in Godot yet? When I started with my first proper game which was released a few months ago I went with Unity because I couldn't find any successful examples and the knowledgebase was lacking in comparison with Unity.

Sega did Sonic Colors in Godot, Dome Keeper and Cassette Beasts as other people have mentioned.

Apparently it was a remastered version, Sonic Colors: Ultimate - It's interesting this came out on the Switch since I'm pretty sure there is no official Switch support in Godot.
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