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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#151
post #35
post #24

Earlier quoted context omitted.

"I don't play games, I think some people do." Multi-billion dollar industry raking in higher profits than Hollywood and that at this point is an unregulated online casino for teens. Yeah, some people do...

Well, yeah. His comic timing’s not the best but I think that was meant to be the joke.

Would have never guess it was meant to be a joke.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#152

I continue to be terrified that some day in the future, in a moment of weakness, Valve will allow itself to be swallowed by Microsoft…

Understandable concern, as documented here: https://www.youtube.com/watch?v=H27rfr59RiE

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#153
post #65

Earlier quoted context omitted.

Valve is using the 'wrong' AMD gpu driver.

That's not enough information for me to understand what's wrong, but I suppose maybe I should find a Steam Deck and try things out myself. If you want to follow up privately, my email is in my profile.

There's actually 3 drivers for vulkan, amdgpu-pro, amdvlk, and radv.

In any case, ROCm works with the completely open source stack, and is open source itself. amdgpu, the kernel component, is the only thing needed for that, and modern upstream works fine. The integrated steam deck gpu simply can't work with it, though.

The issue that has recently been resolved was that only the amdgpu-pro userspace had working OpenCL 2.0+ support. Mesa 22.3 has better OpenCL now, but that's actually become less relevant with the new HIP/ROCm stuff.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#154
post #15

They would do better by sponsoring native GNU/Linux games, or even ports from other POSIX like platforms like Playstation/Android, instead of playing OS/2 with Windows games.

Nah. Win32 is the only stable userspace ABI on Linux, so I'm glad they're supporting it. There's no point in supporting native ports of games that simply won't work anymore 4 years from now because everything else changed.

I try to purchase games on GOG where I can. You can purchase games with a Linux build that fail to run on a modern system. Meanwhile the Windows version will continue to be runnable in a VM/Wine. Frustrating when there is a Linux release available that I cannot run without some kernel kung-fu.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#155
post #10

Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…

Why would I use Linux Desktop over Windows Desktop? Because it's FOSS, because of price, UX? I don't get it.

I keep Windows around for Serif products and (currently, due to a Mesa bug) AOE 4. I use it for nothing else.

The amount of popups, nags, helpful hints, setup your system (which is nothing more than an interstitial to reset your browser to Edge+Bing) and other bullshit I get when logging in is mindbendingly infuriating.

This is after only being mostly away from Windows for a year. It's a shit product. I was merely a happy toad in some hot water. Things are much nicer once you actually climb out of the pot.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#156

Somebody needs to step up to save Clang now that Google has more or less abandoned it.

I assume you're referring to Google pushing the Carbon language? That uses LLVM as the backend, so they're basically adding more resources.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#157

Earlier quoted context omitted.

It's like asking me asking you why I would drive a Mercedes over my BMW. How would you know? All you could do is to list a million things that are different on a Mercedes compared to a BMW and then claim every one of those differences makes a Merc better. Is that what you expect to get as replies to your question?

For a casual user who uses computer for work and gaming I would go with Windows. People say Linux is free and open source, more secure and you get privacy but is it really worth it? Idk.

To me, Linux means having the option of a system that lacks distractions. That’s a drastic ux improvement for me personally; IMO windows UX peaked with 2000, and XP was nearly as good.

I haven’t played much multiplayer anything (a little MTGa, among us, tabletop simulator and beat saber) but none of the single player games I’ve tried on Ubuntu have had any issues; just open steam and press play.

Windows started pushing f2p games in the start menu, changed UI toolkits twice in two generations, etc; it’s become unpleasant for me to use. Apple have similarly dropped the ball on UX in the past 5 years. IMO Linux UX has caught up thanks to those companies failures.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#158

Earlier quoted context omitted.

That's not enough information for me to understand what's wrong, but I suppose maybe I should find a Steam Deck and try things out myself. If you want to follow up privately, my email is in my profile.

There's actually 3 drivers for vulkan, amdgpu-pro, amdvlk, and radv. In any case, ROCm works with the completely open source stack, and is open source itself. amdgpu, the kernel component, is the only thing needed for that, and modern upstream works fine. The integrated steam deck gpu simply can't work with it, though. The issue that has recently been resolved was that only the amdgpu-pro userspace had working OpenCL…

> The integrated steam deck gpu simply can't work with [the kernel amdgpu], though.

That's a shame. I was hoping it was something I could help with, but that's a bit beyond the scope of what I can fix myself.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#160
post #16

Is Valve the only company in the world that is not universally hated by the HN and reddit crowd?

No universal but I'm very much anti valve as they are among the few who continue to do business in Russia.

Punishing people living under totalitarian rule might not be a good idea.
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