Earlier quoted context omitted.
"I don't play games, I think some people do." Multi-billion dollar industry raking in higher profits than Hollywood and that at this point is an unregulated online casino for teens. Yeah, some people do...
Well, yeah. His comic timing’s not the best but I think that was meant to be the joke.
Valve is paying open-source developers to work on Proton, Mesa, and more
151–160 of 288 posts
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#152I continue to be terrified that some day in the future, in a moment of weakness, Valve will allow itself to be swallowed by Microsoft…
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#153Earlier quoted context omitted.
Valve is using the 'wrong' AMD gpu driver.
That's not enough information for me to understand what's wrong, but I suppose maybe I should find a Steam Deck and try things out myself. If you want to follow up privately, my email is in my profile.
In any case, ROCm works with the completely open source stack, and is open source itself. amdgpu, the kernel component, is the only thing needed for that, and modern upstream works fine. The integrated steam deck gpu simply can't work with it, though.
The issue that has recently been resolved was that only the amdgpu-pro userspace had working OpenCL 2.0+ support. Mesa 22.3 has better OpenCL now, but that's actually become less relevant with the new HIP/ROCm stuff.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#154They would do better by sponsoring native GNU/Linux games, or even ports from other POSIX like platforms like Playstation/Android, instead of playing OS/2 with Windows games.
Nah. Win32 is the only stable userspace ABI on Linux, so I'm glad they're supporting it. There's no point in supporting native ports of games that simply won't work anymore 4 years from now because everything else changed.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#155Linus at DebConf 2014 https://www.youtube.com/watch?t=310&v=Pzl1B7nB9Kc&feature=yo... >I’m on a record saying, that maybe Valve will actually save the Linux desktop. And it’s actually not because I think games are important! I don't care, I don't play games. I think some people do, so games maybe important. But the really important issue is I guarantee you Valve will not make 15 different binaries. And I also guarant…
Why would I use Linux Desktop over Windows Desktop? Because it's FOSS, because of price, UX? I don't get it.
The amount of popups, nags, helpful hints, setup your system (which is nothing more than an interstitial to reset your browser to Edge+Bing) and other bullshit I get when logging in is mindbendingly infuriating.
This is after only being mostly away from Windows for a year. It's a shit product. I was merely a happy toad in some hot water. Things are much nicer once you actually climb out of the pot.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#156Somebody needs to step up to save Clang now that Google has more or less abandoned it.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#157Earlier quoted context omitted.
It's like asking me asking you why I would drive a Mercedes over my BMW. How would you know? All you could do is to list a million things that are different on a Mercedes compared to a BMW and then claim every one of those differences makes a Merc better. Is that what you expect to get as replies to your question?
For a casual user who uses computer for work and gaming I would go with Windows. People say Linux is free and open source, more secure and you get privacy but is it really worth it? Idk.
I haven’t played much multiplayer anything (a little MTGa, among us, tabletop simulator and beat saber) but none of the single player games I’ve tried on Ubuntu have had any issues; just open steam and press play.
Windows started pushing f2p games in the start menu, changed UI toolkits twice in two generations, etc; it’s become unpleasant for me to use. Apple have similarly dropped the ball on UX in the past 5 years. IMO Linux UX has caught up thanks to those companies failures.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#158Earlier quoted context omitted.
That's not enough information for me to understand what's wrong, but I suppose maybe I should find a Steam Deck and try things out myself. If you want to follow up privately, my email is in my profile.
There's actually 3 drivers for vulkan, amdgpu-pro, amdvlk, and radv. In any case, ROCm works with the completely open source stack, and is open source itself. amdgpu, the kernel component, is the only thing needed for that, and modern upstream works fine. The integrated steam deck gpu simply can't work with it, though. The issue that has recently been resolved was that only the amdgpu-pro userspace had working OpenCL…
That's a shame. I was hoping it was something I could help with, but that's a bit beyond the scope of what I can fix myself.