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Valve is paying open-source developers to work on Proton, Mesa, and more

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Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#11
post #9

Proton is way better than it has any right to be and single handedly made Linux a viable gaming platform. The odds of any particular game working on Linux is higher than Mac now.

Yeah one of the reasons I decided to take the plunge and install Linux on my macbook is the compatibility with 32 bit games (risk of rain in particular).

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#12
post #4

I bought Steam games and a Steam Deck just to support Valve... and I'm not really a gamer. However, the Deck has turned out to be a pretty good computing device.

I was thinking of doing this - how do you like it? How's coding on it?

Not op, but I bought one. It's essentially a Linux laptop with a control interface built in. For emulators and steam games, it's really nice to have an option to play on the tv (with the dock). I don't see it being an especially nice coding experience; you'd need an external keyboard, mouse, and monitor. And without a dock, all it has is a single USBC port. Though it has a full KDE desktop, so it should be feasible.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#14
post #4

I bought Steam games and a Steam Deck just to support Valve... and I'm not really a gamer. However, the Deck has turned out to be a pretty good computing device.

I was thinking of doing this - how do you like it? How's coding on it?

I'm using one from time to time to do some programming on minor projects. Works pretty well, although it's not as fast as the laptop or desktop (obviously) that I have.

But it's pretty lightweight and handles games well, so if I go on trips somewhere, sometimes I just bring the Deck + small keyboard to do emergency fixes on, and for that, it works very well.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#17
post #15

They would do better by sponsoring native GNU/Linux games, or even ports from other POSIX like platforms like Playstation/Android, instead of playing OS/2 with Windows games.

That's not really true, native Linux games are a much harder sell for publishers because the proportion of users is just too low.

Re: Valve is paying open-source developers to work on Proton, Mesa, and more

#18
post #15

They would do better by sponsoring native GNU/Linux games, or even ports from other POSIX like platforms like Playstation/Android, instead of playing OS/2 with Windows games.

Nah. Win32 is the only stable userspace ABI on Linux, so I'm glad they're supporting it. There's no point in supporting native ports of games that simply won't work anymore 4 years from now because everything else changed.
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