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Playstation VR2

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Re: Playstation VR2

#241

Earlier quoted context omitted.

Then why comment as if you know anything about it? I can see normal people doing that, but this is HN

Here's the part I responded to: > Not enough people are even willing to give it a try due to a combination of FB’s broken brand and the intimidating giant box that you have to put on your face I'm not willing to give it a try because it doesn't interest me, it has nothing to do with FB or being 'intimidated' buy a box. I just don't want to play things in VR, especially games that I've already played and the only new…

Yeah, fair enough, there's a tiny, tiny sliver of humanity that has no interest in fun

You should quit repeating "3 inches from face" though since it's misleading and pointless. There's this thing called a "lens" which can make something appear farther away than it really is, and they use this bold technology to make stuff in VR appear far enough away that it actually tricks your brain into thinking it's really there in 3D space

Re: Playstation VR2

#242

Earlier quoted context omitted.

Where are you seeing the Valve Index for $500 (assuming not second hand)? Wouldn't mind picking one up for that price...

MSRP for the standalone headset is $500: https://store.steampowered.com/app/1059530/Valve_Index_Heads...

Technically right, practically useless. -1

Re: Playstation VR2

#243

Earlier quoted context omitted.

Not sure why this is being downvoted... perhaps it is documented somewhere they are not selling this at a loss but ordinarily both Sony and Microsoft sell consoles at a loss indeed. I think ordinarily peripherals are not sold at a loss, but it would make sense that a pricy VR headset would be the exception.

It's a hard sell. There are cheaper 120hz headsets on the market, and the experience of tethering yourself to another machine is pretty antiquated in 2022. Unless someone's only option for VR gaming is through their PS5, they'd probably be better-suited with anything else.

> the experience of tethering yourself to another machine is pretty antiquated in 2022

What a strange take. 3 of the top performing consumer headsets (Vive Pro 2, HP G2 Reverb, Varjo Aero) are all tetheted, two of which came out this year.

I believe only the Quest 2 has 120hz over wireless, and even that was only added 12 months ago and was still classed as "experimental" until a few months ago.

Re: Playstation VR2

#244

Earlier quoted context omitted.

Where is this 120hz headset that doesn't pair to another system for a comparable price? The META quest is MSRP $1,499 and Zuck says they are shipping THAT at a loss.

You might not know this but the Meta/Oculus Quest 2 (120Hz) has existed since 2020. I got my Quest 2, 2 years ago, when it was still labeled Oculus on the box, for 350 Euros. I think now it's 450 Euros, inflation and all, but at least the storage is double at 128GB. Great device, saved my sanity during the winter lockdowns.

I believe the Quest 2 only added support for 120hz last year. And Airlink only became officially supportd a few months ago.

Re: Playstation VR2

#245

Earlier quoted context omitted.

https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

Tried the Reverb and was plagued by basic USB issues that stemmed from having an Asus motherboard. Went through many guides and troubleshooting before saying screw it, and returned it for an Index instead. (I use VR in Elite Dangerous and Flight Simulator)

Probably more for anyone elses info than yours now, but this issue was resolved some months back with the "v2" version of the Reverb G2. Unfortunately they don't label the box differently.

Re: Playstation VR2

#246

Earlier quoted context omitted.

This isn’t true. You’ve always been able to use a headset with an oculus account. More recently you had to switch to a Meta account. Neither of those are Facebook accounts. Source: never had Facebook, but have had Quests

If you didn't have a previously-existing Oculus account, there was a period in which you were forced to use your Facebook account. I think this was since the release of Quest 2, up until a few months ago.

This sounds like it could be right - I was pretty early on the oculus bandwagon - then only recently had to "upgrade to meta".

To answer some of the siblings. Yes a Meta account is not a Facebook account. Facebook = A product. Just like an Instagram account isn't a Facebook account either. But they are both 'meta'.

Meta essentially end-of-lifed oculus accounts but transitioned them to Meta. I think (myself included) people would not have liked being forced into another product.

Re: Playstation VR2

#247
post #152

Earlier quoted context omitted.

sure, to us nerds that's obvious. but not to my fiance, or to my mom. metaverse = FB

my parents definitely don't think metaverse = FB

if they don't associate metaverse with FB, then they most certainly don't associate metaverse with snowcrash nor matthew ball
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