Playstation VR2
151–160 of 247 posts
Re: Playstation VR2
#152Earlier quoted context omitted.
> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…
They didn't coin "metaverse" it comes from Snowcrash and was later evangelized by Mathew Ball.
Re: Playstation VR2
#153Earlier quoted context omitted.
> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…
Yes, this what drives me crazy. I don’t understand how so many smart and educated people fell for meta’s ad and marketing campaign. I guess the campaign was just so amazing for that many people to be mislead. Someone should rename their company into Internet and maybe enough people will believe that this new company is the sole owner and developer of the Internet
The hype is real, and mirthless smart people are just looking to cash in on Meta's billion dollar branding moves.
Re: Playstation VR2
#154Earlier quoted context omitted.
I don't think it's a killer app problem so much as a general UX issue. I really love RE4, I've played it 100x on the GC and Wii, I could play it in my sleep. I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing). The main thing is that I don't want to just play video games. I like to jump around a bit…
Wanting to multitask VR and non-VR workloads is...... unusual. You may be extremely niche here.
Re: Playstation VR2
#155The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. So who's supposed to buy this, exactly? People who collect VR headsets is not a large enough market.
The technology reminds me of the wii fit balance board. If you can't have 20 hours of fun with that, there's something wrong with you. Likewise, if you're having more than 20 hours of fun, I have to ask "how?" Its about as many hours of fun as a VR headset, but costs less. The balance board is just a few years older than VR headsets and nobody sells that type of tech anymore. That is the future of VR headsets.
I think this is a valid HN story in the sense of being an object lesson in how not to sell something technological. Your marketing message needs to be aimed at a market and has to have a message, you can't just leave those two parts out and expect product success.
Re: Playstation VR2
#156I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…
It's not their brand per se that's the issue, but the fact that their headsets were bricks unless you had signed up for a Facebook account with all the issues that come with that, from privacy concerns to getting locked out seemingly on a whim: https://www.reddit.com/r/OculusQuest/comments/j22lmx/im_out_...
The response from Meta still leaves a lot to be desired: https://arstechnica.com/gaming/2022/07/quest-vr-has-traded-f...
Less important than Meta rehabbing their brand image would be them actually putting a stop to their user hostile behavior.
Re: Playstation VR2
#157It’s pretty clear that games are the entry point into wide household adoption of VR. The metaverse as is currently being pursued by many is nothing more than an VR mmo. We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise. Sony/Microsoft are best positioned to capitalize
> entry point into wide household adoption of VR The "gateway drug" is how I put it. What do you mean by "incorrect label"? The "metaverse" label is aspirational for sure at this point - but I don't think anyone would disagree that it's what we are striving towards. So let's keep that label and move towards it.
Using the current definition, “Second Life” in VR is also the metaverse
Re: Playstation VR2
#158Earlier quoted context omitted.
That’s why I didn’t mention them. They’re like Rolls Royce where they build expensive toys for people with discretionary cash. Most normal people outside of Silicon Valley do not have the resources to justify spending about $3,000 on a complete PCVR setup
I have the disposable income I cant justify it because I can’t multitask and also I have to also pay for glasses inserts. I want to play a space based VR game but I don’t see one out. I have a stand-alone headset (a oculus quest 2) and I don’t even play it.
Re: Playstation VR2
#159Earlier quoted context omitted.
Where is this 120hz headset that doesn't pair to another system for a comparable price? The META quest is MSRP $1,499 and Zuck says they are shipping THAT at a loss.
You might not know this but the Meta/Oculus Quest 2 (120Hz) has existed since 2020. I got my Quest 2, 2 years ago, when it was still labeled Oculus on the box, for 350 Euros. I think now it's 450 Euros, inflation and all, but at least the storage is double at 128GB. Great device, saved my sanity during the winter lockdowns.
Re: Playstation VR2
#160Earlier quoted context omitted.
This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.
https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.
Unlikely - unless strictly on hardware specs - the Quest 2 is almost universally regarded (Google will confirm) as the best current headset, simply on bang for buck.