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Playstation VR2

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131–140 of 247 posts

Re: Playstation VR2

#131

As a Vive owner, this is the first headset to really catch my interest since! 120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which…

Does PS5 have enough power to really do 4k120 with ray tracing?

Not really unless they have some programming magic. Some of the stuff the console devs squeeze out is pretty magical sometimes.

Re: Playstation VR2

#132

Earlier quoted context omitted.

I think you forgot Valve although they don’t seem to follow through with their hardware.

That’s why I didn’t mention them. They’re like Rolls Royce where they build expensive toys for people with discretionary cash. Most normal people outside of Silicon Valley do not have the resources to justify spending about $3,000 on a complete PCVR setup

I have the disposable income I cant justify it because I can’t multitask and also I have to also pay for glasses inserts. I want to play a space based VR game but I don’t see one out. I have a stand-alone headset (a oculus quest 2) and I don’t even play it.

Re: Playstation VR2

#133

I can't believe they are launching a new PS5 peripheral when you can't even get a PS5 without a huge hassle or paying a big premium.

i think you’re just a bit unlucky.

try various twitter accounts that post real time ps5 stock updates.

Re: Playstation VR2

#134
Biggest downside here is probably sticking with Fresnel lenses, can't even really call it gen 2 with that decision. Probably had to be made to meet the price point I guess unfortunately.

Should be a pretty clear screen though with the limited FOV and nice contrast. Haven't used PSVR1 myself and just checked resolution and WOW didn't realize how trash it was merely 960 x 1,080 that's lower than CV1! For anyone primarily experienced with PSVR ecosystem this should be a massive step up.

Pimax just announced Crystal yesterday as well so glad to see movement in the VR space.

Re: Playstation VR2

#135
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> they -removed- Facebook login They called it something else, they make you use different credentials, but it’s all Facebook on the backend.

I am no expert but it does seem to be an improvement because you don't have to install the FB app on your phone or login to FB on your browser. The app in particular is such a roach motel I am very glad to get away from it.

Re: Playstation VR2

#136
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

> attached to your PC

PC is a closed ecosystem. Not everyone has PC.

Re: Playstation VR2

#137

As a Vive owner, this is the first headset to really catch my interest since! 120hz and OLED are exactly what I've been looking for in a "next gen" headset. The inside-out tracking does give me some hesitation, but overall it's sounding like this will be an excellent piece of hardware. The biggest downside (and upside for general consumers, just plug and play) would be platform support limited to Playstation... Which…

Does PS5 have enough power to really do 4k120 with ray tracing?

Yes and no. I believe it's called foveated rendering where eye tracking is used for adaptive rendering, which allows for high performance without any perception of degradation.

Re: Playstation VR2

#138
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> they -removed- Facebook login They called it something else, they make you use different credentials, but it’s all Facebook on the backend.

Source?

Re: Playstation VR2

#139
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

What we know from decades of console industry winners and losers is that content and especially exclusive content is everything.

It really doesn't matter if hardware is open or closed. What matters is whether there is fun compelling games.

PS VR has been a success because the quality games have been there, and others have struggled because of their lack of quality games.

We can expect that given Playstation's deep history in games and exclusive in house studios that they will have content for the platform. It's risky to expect the same of any other hardware maker without inhouse studios and decades old industry relationships and partnerships.

Re: Playstation VR2

#140
post #78
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

> I don't understand the market for a device like this at this cost. I am a software engineer and OSS enthusiast, I operate servers and my home automation system, but I gave up on PC gaming years ago. After a long day of fighting distributed systems, I want my gaming rig to just work. That's why I bought the first PSVR: because Sony offers me a system where I don't have to fiddle with drivers and windows updates. Pri…

Then get a Quest 2.

I could get behind your argument if there was no offering that doesn't require a gaming computer, but it's not the case.

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