Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.
I would guess it's because psvr1 depended on an external camera for tracking from both the headset and controllers. The new headset has internal cameras and a completely new control system. I would expect it will be each developer that has to make their old game psvr2 compatible.
Playstation VR2
51–60 of 247 posts
Re: Playstation VR2
#52$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.
> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.
Re: Playstation VR2
#53I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…
You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads. If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.
If that were true, the work features would have shipped already, but they were busy with gaming which is why they bought several game studios. Games were a major focus for meta because it’s one of the traditional vectors for new technology adoption. Well, that and pornography.
Let’s hope that you’re right now assuming meta is changing course, and I’m wrong because I’ve been waiting to use the work features. So far, the 3rd party options and the resolution for reading text still isn’t good enough
Re: Playstation VR2
#54$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.
> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.
Re: Playstation VR2
#55A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…
Until RE7, which I started playing without VR. I can agree that it's truly horrifying, and a return to their roots. The first-person perspective also adds a lot to the immersion. As much as I'm curious, I couldn't imagine playing it in VR.
If you're looking for a different kind of horror, give Subnautica a try. It's terrifying even without VR. I've played for many hours and still can't get myself to finish it.
Part of me thinks it's a bit silly to intentionally subject yourself to the stress that these games produce, and as I get older, I seek more enjoyable experiences. Yet for some reason, I keep going back to them...
Re: Playstation VR2
#56I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…
I think you forgot Valve although they don’t seem to follow through with their hardware.
Re: Playstation VR2
#57Earlier quoted context omitted.
I think you forgot Valve although they don’t seem to follow through with their hardware.
The WMR headsets are all pretty good, but the ecosystem suffers from the typical MSFT, "Oh yeah, we should build one of those too!" dynamic. Pretty good hardware, but a variety of factors which just end up failing to attract people to the platform in the long term. See: Zune.
Re: Playstation VR2
#58$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.
> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.
Though a different situation when they eventually just bundle it with the console, I suppose.
Re: Playstation VR2
#59I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…
> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…
Re: Playstation VR2
#60A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…
I was a fan of the original Resident Evil on the PS1, and some of the earlier survival horror games like Silent Hill. I felt that Silent Hill in particular crossed the line into unenjoyable territory for me. The game was superb, but the horror was just too unsettling to keep playing. I would get physically ill, with stomach cramps, nightmares, etc., that it took years of forcing myself to actually finish it. Same wit…