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Playstation VR2

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31–40 of 247 posts

Re: Playstation VR2

#31
post #25

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

Fair criticism but it does come with headphones you can plug on the headset itself, granted it’s not the same as integrated headphones but they include some in the box. You can of course use other ones, either plugged to the headset or wireless ones like the Pulse 3D.

It's better than having integrated headphones I think. If the included ones (however basic they are) are in-ear, then the immersion and sound quality would likely be better than anything that would be attached to the headset.

Onboard audio is just a waste of money for something that neither casuals nor enthusiasts would care about (former by definition, latter because they would prefer to use their own audio gear).

Lack of wireless is a definite minus though.

Re: Playstation VR2

#32
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

The controller is pretty different, and I don't think the original PSVR games were written with an abstraction for that like Steam games are.

VR PC games manage to run on Quest, Vive, you name it - the controllers being different isn’t a very compelling argument why they’ve not given any backwards compatibility support.

As for the software abstraction being poor, that’s also just bad engineering on Sony’s part then.

Re: Playstation VR2

#33
After experiencing how good Oculus Link works over Wi-Fi LAN, I won't purchase any wired VR headset no matter the quality. Wi-Fi is fast enough to stream high quality video to any of these headsets but for some reason it is still not embraced in the circle.

Re: Playstation VR2

#34
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

I would guess it's because psvr1 depended on an external camera for tracking from both the headset and controllers. The new headset has internal cameras and a completely new control system. I would expect it will be each developer that has to make their old game psvr2 compatible.

Re: Playstation VR2

#35

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon.

agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushing it back another decade simply due to terrible branding

Re: Playstation VR2

#38

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads.

If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.

Re: Playstation VR2

#39

Earlier quoted context omitted.

Meta Quest 2 which is what this competes with is $400 USD. Pro version is for businesses.

How does it compare to the Quest 2?

I don’t think anybody knows, because there aren’t any reviews of the PSVR2 yet, but generally reviews of the Quest 2 are that it’s a high quality device at a very good price point

Re: Playstation VR2

#40

That is a surprisingly affordable price point for the technology on offer. Sony must have really efficient manufacturing, assuming they're not selling at a loss. A quality 120Hz 4000 x 2040 HDR OLED display alone would likely cost at least half the MSRP.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

The Oculus Quest 2 with Air Link kills most other headsets dead, being both cheap, high-resolution and wireless.
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