Live data from Hacker News

Playstation VR2

theverge.com

51–60 of 247 posts

Re: Playstation VR2

#51
post #4

Not backwards compatible with PSVR version 1 games? I’m having a hard time imagining a good reason for this. They claim it’s because it’s a totally new VR experience… whatever that means.

I would guess it's because psvr1 depended on an external camera for tracking from both the headset and controllers. The new headset has internal cameras and a completely new control system. I would expect it will be each developer that has to make their old game psvr2 compatible.

Surely the games used a high level API that Sony could support with this. I doubt games had any code related to external camera tracking, the system must've just spit out the position of the headset to the game.

Re: Playstation VR2

#52

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.

The Microsoft Kinect had pretty wide adoption for a little while.

Re: Playstation VR2

#53

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads. If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.

> You miss the point that video games are not a top priority for meta

If that were true, the work features would have shipped already, but they were busy with gaming which is why they bought several game studios. Games were a major focus for meta because it’s one of the traditional vectors for new technology adoption. Well, that and pornography.

Let’s hope that you’re right now assuming meta is changing course, and I’m wrong because I’ve been waiting to use the work features. So far, the 3rd party options and the resolution for reading text still isn’t good enough

Re: Playstation VR2

#54

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.

[deleted]

Re: Playstation VR2

#55

A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…

I was a fan of the original Resident Evil on the PS1, and some of the earlier survival horror games like Silent Hill. I felt that Silent Hill in particular crossed the line into unenjoyable territory for me. The game was superb, but the horror was just too unsettling to keep playing. I would get physically ill, with stomach cramps, nightmares, etc., that it took years of forcing myself to actually finish it. Same with SH2 a few years later. Then the RE series took a more action oriented turn, and I lost interest.

Until RE7, which I started playing without VR. I can agree that it's truly horrifying, and a return to their roots. The first-person perspective also adds a lot to the immersion. As much as I'm curious, I couldn't imagine playing it in VR.

If you're looking for a different kind of horror, give Subnautica a try. It's terrifying even without VR. I've played for many hours and still can't get myself to finish it.

Part of me thinks it's a bit silly to intentionally subject yourself to the stress that these games produce, and as I get older, I seek more enjoyable experiences. Yet for some reason, I keep going back to them...

Re: Playstation VR2

#56

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

I think you forgot Valve although they don’t seem to follow through with their hardware.

That’s why I didn’t mention them. They’re like Rolls Royce where they build expensive toys for people with discretionary cash. Most normal people outside of Silicon Valley do not have the resources to justify spending about $3,000 on a complete PCVR setup

Re: Playstation VR2

#57
post #22

Earlier quoted context omitted.

I think you forgot Valve although they don’t seem to follow through with their hardware.

The WMR headsets are all pretty good, but the ecosystem suffers from the typical MSFT, "Oh yeah, we should build one of those too!" dynamic. Pretty good hardware, but a variety of factors which just end up failing to attract people to the platform in the long term. See: Zune.

WMR is slowly being abandoned by MS. The G2 was a decent attempt, but HP is pulling out too

Re: Playstation VR2

#58

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

> another novelty toy with little chance of broad adoption. ...is that the fate of every console accessory? I can't think of any accessories that would clear the "broad adoption" bar. The NES Zapper is the closest to subjective ubiquity in my mind, but even then its library was limited to Duck Hunt and a half dozen forgettable titles.

Analog controllers for the PS1? They were only released later so you could call them accessories.

Though a different situation when they eventually just bundle it with the console, I suppose.

Re: Playstation VR2

#59
post #35

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…

Yes, this what drives me crazy. I don’t understand how so many smart and educated people fell for meta’s ad and marketing campaign. I guess the campaign was just so amazing for that many people to be mislead. Someone should rename their company into Internet and maybe enough people will believe that this new company is the sole owner and developer of the Internet

Re: Playstation VR2

#60
post #55

A friend of mine gave me a PSVR1 for my birthday (which I use on my PS5). I'm playing Resident Evil 7 in VR mode and it's the most immersive experience in any horror (or possibly any other genre, really) game I've ever played. I was legitimately terrified and didn't want to sleep the night I played it for the first time. I am not a person that gets easily scared in horror films or games and usually get a laugh out of…

I was a fan of the original Resident Evil on the PS1, and some of the earlier survival horror games like Silent Hill. I felt that Silent Hill in particular crossed the line into unenjoyable territory for me. The game was superb, but the horror was just too unsettling to keep playing. I would get physically ill, with stomach cramps, nightmares, etc., that it took years of forcing myself to actually finish it. Same wit…

I have Subnautica on PC and love it, you're right it is very scary because of the way the world is setup and the type of threats you face. I recently moved and my HTC Vive is packed up and haven't had the motivation to hook up the sensors again, so I may hook it up to go back and try the VR mode now that you mention it.
Post reply on HN