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Playstation VR2

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191–200 of 247 posts

Re: Playstation VR2

#191
post #104
post #78

Earlier quoted context omitted.

> I don't understand the market for a device like this at this cost. I am a software engineer and OSS enthusiast, I operate servers and my home automation system, but I gave up on PC gaming years ago. After a long day of fighting distributed systems, I want my gaming rig to just work. That's why I bought the first PSVR: because Sony offers me a system where I don't have to fiddle with drivers and windows updates. Pri…

I would love to go with a console as my main platform, I just always have the feeling that Sony is ripping me off with the cost of games and PS Plus. Do you find it evens out in the long run with the larger upfront cost of a gaming PC?

I only play single-player and couch co-op games, so I don't pay for PS Plus. As for the game prices, sales are less massive than on Steam but still frequent. Just create your watchlist on psprices.com.

The only thing I really miss is modding, especially quality-of-life improvement mods.

Re: Playstation VR2

#192

Earlier quoted context omitted.

Yes, this what drives me crazy. I don’t understand how so many smart and educated people fell for meta’s ad and marketing campaign. I guess the campaign was just so amazing for that many people to be mislead. Someone should rename their company into Internet and maybe enough people will believe that this new company is the sole owner and developer of the Internet

It's not so much "falling for it" as it is jumping on the bandwagon. The hype is real, and mirthless smart people are just looking to cash in on Meta's billion dollar branding moves.

> It's not so much "falling for it" as it is jumping on the bandwagon.

I don't see much of a difference between the two. I can understand the non-techie masses doing this, but not what seems like the majority of HN users.

Re: Playstation VR2

#193
post #104
post #78

Earlier quoted context omitted.

> I don't understand the market for a device like this at this cost. I am a software engineer and OSS enthusiast, I operate servers and my home automation system, but I gave up on PC gaming years ago. After a long day of fighting distributed systems, I want my gaming rig to just work. That's why I bought the first PSVR: because Sony offers me a system where I don't have to fiddle with drivers and windows updates. Pri…

I would love to go with a console as my main platform, I just always have the feeling that Sony is ripping me off with the cost of games and PS Plus. Do you find it evens out in the long run with the larger upfront cost of a gaming PC?

The hidden cost of a gaming pc is the time you inevitably spend keeping it working. The older I get the more I get annoyed by things that waste what time I have left. I game exclusively on my PS5 and XBox Series X and have no regrets about doing so. Every time I spend a few bucks more than I would on pc I just think about how much time I'm not wasting getting it to work at all. YMMV.

Re: Playstation VR2

#194

Earlier quoted context omitted.

I don't think it's a killer app problem so much as a general UX issue. I really love RE4, I've played it 100x on the GC and Wii, I could play it in my sleep. I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing). The main thing is that I don't want to just play video games. I like to jump around a bit…

Wanting to multitask VR and non-VR workloads is...... unusual. You may be extremely niche here.

I think I'd like that. Having some way to pop up an overlay that I can interact with (reply to a chat message, check a YT video, etc) while the game remains in the primary display. Sort of an AR in VR.

Re: Playstation VR2

#195

Earlier quoted context omitted.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

I don't think it's a killer app problem so much as a general UX issue. I really love RE4, I've played it 100x on the GC and Wii, I could play it in my sleep. I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing). The main thing is that I don't want to just play video games. I like to jump around a bit…

This is possible on PCVR

https://www.reddit.com/r/SteamVR/comments/manbp4/how_do_i_ge...

It’s not really possible on Quest 2 for the hardware intensive apps because it doesn’t have enough RAM and the Qualcomm XR2 is still a really weak processor compared to either Apple Silicon or anything AMD or Intel paired with an Nvidia GPU

Re: Playstation VR2

#196
post #123

Earlier quoted context omitted.

Inside out tracking is great these days. Unless you mean you're worried about Sony's implementation specifically?

My worries aren't specific to Sony's implementation, it's specifically related to the processing latency that's been associated with inside-out tracking. My understanding is inside out typically uses CMOS sensors which generally have inherent latency returning an image that must be processed quickly. Outside-in generally uses photo-diodes with lighter processing. I have yet to try modern headsets to see for myself, b…

>Outside-in generally uses photo-diodes with lighter processing.

No. There were only 3 consumer headsets to use outside in tracking. They were the Oculus Rift DK2 and CV1 and the PS VR headset. All of those tracking systems used cameras and not photodiodes. Even commercial outside in tracking solutions like optitrack don't use photodiodes.

Re: Playstation VR2

#197

Earlier quoted context omitted.

Does PS5 have enough power to really do 4k120 with ray tracing?

Yes and no. I believe it's called foveated rendering where eye tracking is used for adaptive rendering, which allows for high performance without any perception of degradation.

2.5 - 3.5x fps with these optimization tricks, according to Unity GDC talk.

Re: Playstation VR2

#198
post #177

>“PSVR games are not compatible with PSVR2, because PSVR2 is designed to deliver a truly next-gen VR experience,” explained Hideaki Nishino, a vice president of platform experience at Sony, in September. I can't help but facepalm at this.

Same here.

Q: are there fewer buttons on the wand controllers?

Q: what is the real technical issue here that the VP of a public company publicly is telling us?

Re: Playstation VR2

#199
post #29
post #21

Earlier quoted context omitted.

Their claim is complete horseshit. They must have decided that including the previous game library was not worth the development effort of an API translation layer. Hope they're right...

Some games presented the Dual Shock 4 controller visually tracked in game, even if they managed to do a compatibility layer those games still relied on tracking the DS4 controller light via the camera. But at least some devs have confirmed their psvr games will be patched to support the new version, like No Man’s Sky.

Seems trivial then to simulate that.. still seems like a false narrative on Sony's part

Re: Playstation VR2

#200

Earlier quoted context omitted.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

My take is simply that the resolution is too low relative to average users expectations (set by their tv and smartphone). Every single person with whom I have shared my Quest 2 has said something to the effect of “is it supposed to be so blurry?” and “this thing is uncomfortable”. The tech is really cool - and the experiences are not totally there (as you say) - but it’s not developed enough as a product.

That sounds more like issues with IPD adjustment rather than resolution issues. I feel that resolution is already good enough for gaming especially if you pair the Quest 2 with a VR ready PC. The resolution only isn't good enough for work. Reading a lot of text on a Quest 2 is nausea inducing. Since the Quest Pro's resolution isn't much better than Quest 2, I don't have high hopes for it when work involves a lot of reading and writing, but Quest 2 is already great for design collaboration.
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