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Playstation VR2

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91–100 of 247 posts

Re: Playstation VR2

#91
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

This seems like half the price of a comparable PCVR setup, including the PS5 to run it. And there's probably still not much crossover between the console crowd and the PC gamer crowd.

Re: Playstation VR2

#92
post #20

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

I don't care about the metaverse. Just let me have fun playing some video games in VR.

I’ll do you one better…

It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close.

It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment.

I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

Re: Playstation VR2

#93

Earlier quoted context omitted.

The PS5 CoD bundle is available on the PlayStation store[1]. It doesn't seem like much of a hassle to click a button. [1]: https://direct.playstation.com/en-us/consoles/console/playst...

It's not widely available in many other countries still.

I've been trying to get one since they came out for a friend and I just looked again: there is one company who has some in stock but they are asking 900€!

Re: Playstation VR2

#94
post #48

I’m hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. The current complaints on how the metaverse sucks are like if people only visited Yahoo’s homepage and decided that it was the entire internet and that the entire internet was terrible. It’s a ridiculous way to evaluate an entire ecosystem, but in their defense at least they took 5 min…

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> they -removed- Facebook login

They called it something else, they make you use different credentials, but it’s all Facebook on the backend.

Re: Playstation VR2

#95
post #70
post #48

Earlier quoted context omitted.

Apple is the worst thing that could happen to VR. Facebook may be 'toxic' but the Meta is cheap, amazing, supports Air Link for PC, even has cross-play (buy a Quest game, play it on PC at better graphics). Privacy options, they -removed- Facebook login, you can sideload apps. Tacit support for modding games like Beat Saber. Apple would turn their headset into a walled garden with no ability to run custom apps and def…

> Privacy options Are we talking about the same Meta company that owns Facebook? > they -removed- Facebook login Which they added in the first place, much to the dismay of literally everyone.

Do you expect an equivalent Apple product to not require an iCloud login?

Re: Playstation VR2

#96
post #20

Earlier quoted context omitted.

I don't care about the metaverse. Just let me have fun playing some video games in VR.

I’ll do you one better… It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close. It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment. I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.

My take is simply that the resolution is too low relative to average users expectations (set by their tv and smartphone).

Every single person with whom I have shared my Quest 2 has said something to the effect of “is it supposed to be so blurry?” and “this thing is uncomfortable”.

The tech is really cool - and the experiences are not totally there (as you say) - but it’s not developed enough as a product.

Re: Playstation VR2

#97

Earlier quoted context omitted.

You miss the point that video games are not a top priority for meta, they are betting on work and casual users that will hang out all day long in their metaverse VR world with their goggles on, much like people use their phones nowadays, and then consume their ads. If Zuck was smart, he could have a partnership with Sony and push out a launch title for this.

> You miss the point that video games are not a top priority for meta If that were true, the work features would have shipped already, but they were busy with gaming which is why they bought several game studios. Games were a major focus for meta because it’s one of the traditional vectors for new technology adoption. Well, that and pornography. Let’s hope that you’re right now assuming meta is changing course, and I…

Gaming is just the gateway drug to the Metaverse. And they probably bought the studios mainly for talent.

Re: Playstation VR2

#98

Earlier quoted context omitted.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

The controller quality and tracking on the HP is worse than Index or Quest 2 which is (rightfully) a big deal for some people. The HP is the perfect VR headset for simracing and flightsim though.

Be careful with simracing though! I started with one of the $300 Logitech setups and am now a few thousand dollars deep into a direct-drive setup. ;)

Re: Playstation VR2

#99

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

That's exactly what I came here to say. Buying PSVR2, a PS5 and a single game will easily run you over $1,000 - that's crazy. It doesn't even make sense why it would exist in the market; the $400 Quest 2 probably has a larger game library and better overall experience than the PSVR2. Premium customers have the Valve Index available at the $500-$600 price point, and further down the road it's expected to see Apple com…

Yeah, I think the price by itself isn't a dealbreaker, it's all of the context. If I could hook this up to my PC and use it to play Half-Life Alyx, or scoop up a bunch of cheap PSVR1 games on Black Friday to catch up on, it would be a much easier purchase for me.

Re: Playstation VR2

#100

It’s pretty clear that games are the entry point into wide household adoption of VR. The metaverse as is currently being pursued by many is nothing more than an VR mmo. We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise. Sony/Microsoft are best positioned to capitalize

> entry point into wide household adoption of VR

The "gateway drug" is how I put it.

What do you mean by "incorrect label"? The "metaverse" label is aspirational for sure at this point - but I don't think anyone would disagree that it's what we are striving towards. So let's keep that label and move towards it.

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