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Playstation VR2

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101–110 of 247 posts

Re: Playstation VR2

#101

Earlier quoted context omitted.

How does it compare to the Quest 2?

What I'll say about the Quest 2 is if it had been marketed as a portable wired or wireless PC headset that can do standalone VR, I wouldn't have thought so poorly of its pre-Meta experience. Now that the Facebook component has been gutted from it, I can log in again, so I've actually been using it. My biggest complaints are that it wasn't designed for Asian facial features (I guess I could wear a prosthetic nose), an…

The IPD really should be adjusted with a rotating wheel while wearing.

Re: Playstation VR2

#102
post #74

It’s pretty clear that games are the entry point into wide household adoption of VR. The metaverse as is currently being pursued by many is nothing more than an VR mmo. We should be calling these things games rather than applying an incorrect label or overhyping what they are. Until utility reaches a point which proves otherwise. Sony/Microsoft are best positioned to capitalize

It’s pretty clear that games are the entry point into wide household adoption of VR. Ironically that's also the thing that will stop them getting widespread support though. They'll always be seen as expensive toys while gaming is the driving force behind adoption. What's really needed is support from the television and movie industry (immersive programming), music (streaming VR gigs), and collaborative remote sociali…

> huge shift in thinking

There are plenty of visionaries besides Zuckerberg who have made that shift. Some company or consortium will succeed in creating the Metaverse, and then we'll all be gathering there.

Re: Playstation VR2

#103
post #35

Earlier quoted context omitted.

> I'm hoping with the PSVR2 launch that people will finally realize that the metaverse consists of way more than just meta and Horizon. agreed. it's unfortunate that FB decided to just coin "Metaverse" since it's all encompassing. to your later point, it's as if Yahoo decided to launch a product called "Internet" and have it be an awful piece of software turning off everyone from the concept of the internet and pushi…

Yes, this what drives me crazy. I don’t understand how so many smart and educated people fell for meta’s ad and marketing campaign. I guess the campaign was just so amazing for that many people to be mislead. Someone should rename their company into Internet and maybe enough people will believe that this new company is the sole owner and developer of the Internet

Haha, the 3d TV industry deserves some marketing hate too, and Google for their godawful crap cardboard platform.

I'll bet that once someone puts out a super polished platform with a handful of killer apps, it'll take off anyway. Right now even if you gave away preconfigured VR headsets to everyone for free they wouldn't use them

Re: Playstation VR2

#104
post #78
post #68

I don't understand the market for a device like this at this cost. Are there really enough people that would spend this much on a VR system in a closed ecosystem instead of going with one attached to your PC that has access to everything? I bought the valve index (which is more than this) because I can use it with Steam and any VR games outside of steam. Plus modding. I feel like Sony should have subsidized the hardw…

> I don't understand the market for a device like this at this cost. I am a software engineer and OSS enthusiast, I operate servers and my home automation system, but I gave up on PC gaming years ago. After a long day of fighting distributed systems, I want my gaming rig to just work. That's why I bought the first PSVR: because Sony offers me a system where I don't have to fiddle with drivers and windows updates. Pri…

I would love to go with a console as my main platform, I just always have the feeling that Sony is ripping me off with the cost of games and PS Plus. Do you find it evens out in the long run with the larger upfront cost of a gaming PC?

Re: Playstation VR2

#105
post #72

$550, no wireless, no backwards compatibility, and no integrated audio forcing you to use your own earbuds linked to the PS5. The displays look great, sure, but the total package is a disappointment. I'm basically wrong at every prediction I make, but this looks like just another novelty toy with little chance of broad adoption.

What wireless tech could run 2 x (2000 x 2040) X 120Hz displays?

WiFi 7 can. The tech will evolve. I assume the next generation will be wireless.

Re: Playstation VR2

#106
post #85

As a Vive VR owner going on ~6 years with that setup, yeah I don't know why anyone would spend as much as a PS5 for a VR headset. I really like some aspects of VR gaming, but overall, for me at least, it's pretty clear it's a very niche device. There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossibl…

Assetto Corsa in VR is absolutely immersive with a proper driving rig, to the point that even without motion I brace myself.

DCS and MS Flight Sim are similarly immersive if you have a proper cockpit.

Controllers really break the immersion.

Re: Playstation VR2

#107
post #85

As a Vive VR owner going on ~6 years with that setup, yeah I don't know why anyone would spend as much as a PS5 for a VR headset. I really like some aspects of VR gaming, but overall, for me at least, it's pretty clear it's a very niche device. There are a few genres that translate reasonable well to VR but most of the big categories do not. Things like sports game (Madden, NBA 22/23, NHL 22/23,etc), likely impossibl…

Sports games seem like an immediately obvious one to make work in VR, but it would be a very different model than the "top down, control active player, see whole court at once" thing. Think "actually playing" or "fitness game" more than today's sports games.

You're gonna need plenty of space to turn around in, though, which could be a big challenge for most people. Spinning your player around with just a controller seems like the sort of thing that would be likely to introduce motion sickness.

Re: Playstation VR2

#108

Earlier quoted context omitted.

https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

The controller quality and tracking on the HP is worse than Index or Quest 2 which is (rightfully) a big deal for some people. The HP is the perfect VR headset for simracing and flightsim though. Be careful with simracing though! I started with one of the $300 Logitech setups and am now a few thousand dollars deep into a direct-drive setup. ;)

Yes, same here. I have just started.

Re: Playstation VR2

#109

Earlier quoted context omitted.

This was my first thought too. It's an amazing looking piece of kit. I will not be buying a Playstation, but I do wish the PC VR space had someone continuing to push forward. The Index is nice but they really missed a beat by going with LCD. I haven't used my CV1 recently but I'm under the impression I will need a meta login, which I'm not interested in doing.

https://rarest.org/tech/most-expensive-vr-headsets From that list, the HP Reverb has been described as better than the Index and Quest 2 due to higher quality screen and FOV (priced well too). The Primax and Aero are considered to be even more high end. I am considering making the investment since VR and Space/Flight/Racing sims are an entirely unique experience with VR and all the joysticks/racing wheels.

Tried the Reverb and was plagued by basic USB issues that stemmed from having an Asus motherboard. Went through many guides and troubleshooting before saying screw it, and returned it for an Index instead.

(I use VR in Elite Dangerous and Flight Simulator)

Re: Playstation VR2

#110
I bought the first PSVR.

I wanted to love VR but it made me so sick that I literally get nauseous when I even think about using it.

All my interest in VR finished at that point which is a real pity cause it felt exciting initially.

Anyone want to buy a PSVR? Used for about 2 hours total.

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