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The collapse of cryptokitties, the first big blockchain game

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Re: The collapse of cryptokitties, the first big blockchain game

#321
post #194

Earlier quoted context omitted.

This is not a good comparison. You frequently use the internet for other things. It seems like crypto is only used for this, with every other use being closer to an edge case.

Quoted post unavailable.

Name some concrete examples where the value of using crypto is obvious, is successful at scale, and isn’t about financial speculation.

Re: The collapse of cryptokitties, the first big blockchain game

#322

Is there a curated list somewhere of all the examples of crypto/blockchain being used for grifting and fraud?

It's your lucky day https://web3isgoinggreat.com/

Precisely what I was curious for. Thank you.

Re: The collapse of cryptokitties, the first big blockchain game

#323
post #15
post #3

One thing I don't see addressed in this article is that as far as I know, it's basically impossible to trust the reported price or volume of NFT transactions, because there's no way to distinguish fake wash trades from real ones. So it's hard to draw any conclusions about whether the data reflects an actual peak in user activity, or just a peak in scams.

Isn't that always the case? My friend was talking about a rare Magic The Gathering card being worth a silly amount of money... Except the card had only been sold once or twice at that price. Unless you have enough comparable items (e.g. paintings by the Dutch masters) it's really difficult to determine the value of something that's rarely sold.

The sealed product hoarders probably have the smartest business model. Buy a bunch of sealed product as a distributor, hold it in a warehouse for 5-10 years, sell for a tidy profit when there’s just not many sealed packs left.

The sealed product command a gambler’s premium individual cards cannot, and the market has more liquidity as its way more fungible than a specific individual card. Where individual card prices are more or less an auction, sealed product actually trades like a commodity. But this commodity’s scarcity increases over time.

Of course Wizards of the Coast could print the secondary market out of existence at any time, like Pokémon TCG has done recently. But they haven’t done so for 30 years and seem to prefer to conspicuously ignore the secondary market, while obviously being aware of it.

Re: The collapse of cryptokitties, the first big blockchain game

#324
post #87

> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…

I know the blockchain has been kind of tainted by the way it's been used for the past few years, but I do believe that there can be valid uses for it. Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list. The biggest concern I have though is the latency and speed. Could blockchains be fast enough or in some other way…

> Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list.

What for? What advantage would this have over storing data on a server?

> I've been thinking about this, because servers are expensive and doing it this way you would have, kind of, solved the problem of scalability - no queues.

You're just offloading the cost onto the players, and offloading the queuing mechanic onto the blockchain.

I'm sorry to be rude, but this is another comment desperately trying to find a use for the blockchain, casting out a rod into infinite idea space, and pulling out a boot.

Re: The collapse of cryptokitties, the first big blockchain game

#325
post #87

> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…

I know the blockchain has been kind of tainted by the way it's been used for the past few years, but I do believe that there can be valid uses for it. Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list. The biggest concern I have though is the latency and speed. Could blockchains be fast enough or in some other way…

If such blockchain would be truly distributed (a-la Ethereum or BTC) then it's bandwidth would be atrocious for an MMO, or it would require some insanely powerful and centralised nodes to handle this, or it would use some L2 solution which would mean a lot of exploits and bugs in the game due to async issues.

Or the the blockchain would be centralised and so useless.

This idea fails even in the abstract.

Re: The collapse of cryptokitties, the first big blockchain game

#326
post #78
post #73

Earlier quoted context omitted.

HyperDragons. Someone made a game where you bred dragons that could eat CryptoKitties to absorb their attributes. The composability and interoperability of the blockchain means anyone can extend your game and build mechanics with your assets, without your permission. It's truly an open API.

And what here does the blockchain offer that a database table doesn't? Other than the ability to monetize.

Even "the ability to monetize" is hardly unique - it would also be trivial to monetize that database table (see: Diablo 3).

Re: The collapse of cryptokitties, the first big blockchain game

#327
post #87

> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…

I know the blockchain has been kind of tainted by the way it's been used for the past few years, but I do believe that there can be valid uses for it. Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list. The biggest concern I have though is the latency and speed. Could blockchains be fast enough or in some other way…

"Cost savings" is never a valid reason to use blockchain technology. It is and always will be inherently more expensive than running a normal database.

The only reason that users might be willing to eat that cost is if they believe they are "owning" an asset that will appreciate somehow (a la Cryptokitties). The second the thing they own stops appreciating, they stop paying to play.

Re: The collapse of cryptokitties, the first big blockchain game

#328

Earlier quoted context omitted.

I hate it so much that you've outlined a very viable use of a blockchain.

Now think about whether anything at all would be amiss if "the blockchain" were to be replaced by a good old trusted database.

What happens when someone turns off the database?

Re: The collapse of cryptokitties, the first big blockchain game

#329

Earlier quoted context omitted.

Your words are contradictions. You say they will see benefit. Yet all you mention is how the blockchain might usurp the faith wotc relies on. Why would wotc ever fund their potential demise or depend on people that never had faith on their product in the first place?

WotC doesn't care if a potential consumer trusts their long-term business model, but they sure do care if the potential consumer trusts their purchase won't poof out of existence one day. By throwing it on the blockchain, WotC could market it as the digital card being basically as safe from vanishing as a physical card. "Even if we go bust in 50 years, your digital cards will all still be yours! You'll still be able…

What is this mysterious demographic that were never interested in the decades old proven track record of wotc but suddenly interested in digital marketing bullshit that don't actually last forever(links go dead all the time without a caretaker, nfts aren't an exception)

Ah, wild short term speculators while depending on another foreign caretaker with no interest in your products?

No thanks. Enough with the stupid ideas.

Re: The collapse of cryptokitties, the first big blockchain game

#330

Earlier quoted context omitted.

> Fate somehow has exactly the same magic system as White Wolf Mage even though it's too old to have copied it. Unless there’s a different Fate that also started of as eroge and spawned a massive franchise, it was first released in 2006, 13 years after White Wolf first released Mage: The Ascension, and so was very much not too early to have copied from Mage.

The setting was written in 1996 with Mahoutsukai no Yoru/Kara no Kyoukai. Also the other half of the setting is all about vampires, and it's definitely kind of like White Wolf Vampire, but not close enough to look intentional.

> The setting was written in 1996 with Mahoutsukai no Yoru/Kara no Kyoukai.

Still three years after Mage was published.

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