Earlier quoted context omitted.
Let's say I want to build a game where you can destroy your EVE Online spaceships to get bonuses in my game. How would that work? That's what happened with CryptoKitties and HyperDragons. Just to clarify: someone who owns a CryptoKitty decides to send it to the HyperDragons smart contract that handles the absorption. It's not about stealing anything. You use your assets in CryptoKitties to boost your dragon in HyperD…
This is not inherently made possible by the blockchain itself though. The mechanisms to transfer a Kitty to the HyperDragons lie within the CryptoKitty Smart Contract. This is not particularly different than a regular API, where the available operations have been chosen, specified, and made available to the public at large by the developers. The only real difference with a public-facing documented traditional API is…
It basically is. This is impossible on Eve, if you don't have permission from the people who make Eve.
But, with something on the blockchain, you don't need permission from the person who made the original asset, on the blockchain.
The asset is on the blockchain, and it is much more difficult to stop me from using that asset, compared to a centralized Eve database.