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The collapse of cryptokitties, the first big blockchain game

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Re: The collapse of cryptokitties, the first big blockchain game

#162

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

Gaming with being able to earn money is something I normally call gambling or work. It's depressing to think about it. And yes people who made gold in wow were also not gaming but working. It wasn't cool, fun or whatever 10 years ago

Thing is in WOW you had a large population of actual gamers who were willing to pay real hard currency for ingame currency. Because the game in itself was attractive as a game. Cryptokittens have none of that value.

Re: The collapse of cryptokitties, the first big blockchain game

#163
post #76

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

They are like porn games, the gameplay is not the focus, fucking is. Except it's you getting fucked in crypto.

I wonder if there are any prn games where the gameplay is so good you forget about the prn

Re: The collapse of cryptokitties, the first big blockchain game

#164
post #117

Earlier quoted context omitted.

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

There is a magic the gathering like trading card game on ethereum that seems neat. I doubt it will get big enough to make sense, but having come from paper MTG as a kid and not being able to really digitally collect cards since... that would be super cool. You would actually 'own' the cards.

Are you talking about sky weaver?

I started playing it and I am having fun, unfortunately I'm not good enough to beat any real players though.

Re: The collapse of cryptokitties, the first big blockchain game

#166

Earlier quoted context omitted.

There is a magic the gathering like trading card game on ethereum that seems neat. I doubt it will get big enough to make sense, but having come from paper MTG as a kid and not being able to really digitally collect cards since... that would be super cool. You would actually 'own' the cards.

Are you talking about sky weaver? I started playing it and I am having fun, unfortunately I'm not good enough to beat any real players though.

Haven't heard of sky weaver -- It was listed here, but none of these are ringing a bell, so I think it maybe already died! https://ethereum.org/en/dapps/?category=gaming

Re: The collapse of cryptokitties, the first big blockchain game

#168

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

I generally agree with your sentiment.

It's also not helping that so many of these games are just card collecting games, because there was a need to integrate NFTs somehow (that's where profit is for the developers) so collectibles was the easy answer... and then they have pasted some lousy "gameplay" on top of it.

Also there is a whole exploitative side to certain of these games which setup a deliberately very high cost of entry, incentivizing a rent-seeking market where rich owners borrow their entry ticket and let poorer people work to earn the daily rewards available in game for them (because at this point it isn't really playing anymore).

I know of one notable exception, Cypto Royale [0], it's definitely a simple appearing game, basically multiplayer rock/paper/scissor mechanics, but if you do play it you can notice few more layers in gameplay (placement, size/hp management, wall physics)... so there is a bit of strategy and skill involved. Unlike so many other cyptogames they also don't require you to own or even know about crypto to play (it is free to play, it doesn't even require an account). Their approach, even for a simple looking game, seems way closer to actual gaming as a way to potentially get players accustomed to crypto.

[0] https://cryptoroyale.one/

Re: The collapse of cryptokitties, the first big blockchain game

#169
post #117

Earlier quoted context omitted.

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

There is a magic the gathering like trading card game on ethereum that seems neat. I doubt it will get big enough to make sense, but having come from paper MTG as a kid and not being able to really digitally collect cards since... that would be super cool. You would actually 'own' the cards.

This is one of the few areas where I think there's a legitimately useful role for NFTs. WoTC (the owners of MtG) could "mint" a limited number of cards each year, just like today, controlling the rarity of certain ones, etc. People could pay WoTC for them, and they could be traded in the blockchain, which shows the "chain of custody" all the way back to WoTC, which is what makes it "authentic". Online tournaments could check your ownership of cards via the blockchain, and I can even see IRL tournaments checking the blockchain too, if you want to print a copy of your card.

They already do this sort of thing with MtG Online, I think you can purchase and trade cards in-game. They also let you send them physical cards, and they will give you the in-game card in your account in return. Not sure if they go the other way around.

From WoTC's perspective, one of the downsides of a "public" blockchain would be that they don't get a cut of any transaction beyond the first one.

Re: The collapse of cryptokitties, the first big blockchain game

#170

Earlier quoted context omitted.

There is a magic the gathering like trading card game on ethereum that seems neat. I doubt it will get big enough to make sense, but having come from paper MTG as a kid and not being able to really digitally collect cards since... that would be super cool. You would actually 'own' the cards.

This is one of the few areas where I think there's a legitimately useful role for NFTs. WoTC (the owners of MtG) could "mint" a limited number of cards each year, just like today, controlling the rarity of certain ones, etc. People could pay WoTC for them, and they could be traded in the blockchain, which shows the "chain of custody" all the way back to WoTC, which is what makes it "authentic". Online tournaments cou…

> They already do this sort of thing with MtG Online

Exactly. They can track all this stuff in their own database. WotC doesn't stand to benefit from putting anything on a blockchain.

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