Earlier quoted context omitted.
I would argue it's the opposite. The physical copies are unique objects that only one person can own and enjoy. With the way NFTs work, the blockchain version of one would be an infinitely copyable file that just happens to have a scoreboard somewhere that says that only one person can "own" it in some very specific sense. But everyone else can still enjoy it just as easily. Unless it's hosted on some WotC server whe…
Note I'm comparing digital collectibles with provenance determined by WotC servers to digital collectibles issued on the blockchain, i.e. NFTs. I'm suggesting the latter could prove to be more valuable than the former. I am not comparing digital collectibles to physical collectibles. >>With the way NFTs work, the blockchain version of one would be an infinitely copyable file that just happens to have a scoreboard som…
The collapse of cryptokitties, the first big blockchain game
251–260 of 377 posts
Re: The collapse of cryptokitties, the first big blockchain game
#252I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…
Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…
At the time a lot of people in there were cracking Yahoo rares. Names that you can't make as username anymore.
Most coveted were ones with capitals, special characters, underscores at the beginning. People bought and sold those for thousands of dollars.
That made more sense to me than these crypto games. Those were at least something scarce and not manufactured. They had intrinsic value, especially for the cracker because they had to come up with name lists, and brute force the passwords, and use potentially trojan ridden hacking tools from shady phpnuke sites.
The usernames were pretty cool in contrast with the new username rules Yahoo had. Card trading just seems boring AF.
Re: The collapse of cryptokitties, the first big blockchain game
#253> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…
How would you have a digital collectible without blockchain? The alternative is just a private database somewhere that depends on the whims of a company/individual for its continued existence.
Re: The collapse of cryptokitties, the first big blockchain game
#254Earlier quoted context omitted.
Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…
Has anyone done something similar for a "gacha waifu" type game ala Genshin Impact? If they get the random generator making nice looking characters, I can see the ability to trade unique and attractive characters appealing to some. But it has to be backed by a decent game.
Re: The collapse of cryptokitties, the first big blockchain game
#255I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…
If you check out the Arcade you'll see there are lots of fun games - my personal favorites are Twilight Struggle, Poker and Red Imperium. You can do things have encrypted peer-to-peer chat and video channels while gaming, and all gameplay is provably fair.
Agree there is a bias in media coverage, but it's not because there isn't fun stuff happening and is more because of selection-bias towards talking about speculative assets and token speculation. Also not a tremendous amount of overlap between people who actually play games and those pitching breathless articles to tech media.
Re: The collapse of cryptokitties, the first big blockchain game
#256> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…
How would you have a digital collectible without blockchain? The alternative is just a private database somewhere that depends on the whims of a company/individual for its continued existence.
Re: The collapse of cryptokitties, the first big blockchain game
#257Earlier quoted context omitted.
It doesn't have a whole lot more sex than your average fantasy novel, and like your average fantasy novel it's also an extremely long retelling of the author's tabletop game. (Fate somehow has exactly the same magic system as White Wolf Mage even though it's too old to have copied it. Not sure how that happened.)
> Fate somehow has exactly the same magic system as White Wolf Mage even though it's too old to have copied it. Unless there’s a different Fate that also started of as eroge and spawned a massive franchise, it was first released in 2006, 13 years after White Wolf first released Mage: The Ascension, and so was very much not too early to have copied from Mage.
Also the other half of the setting is all about vampires, and it's definitely kind of like White Wolf Vampire, but not close enough to look intentional.
Re: The collapse of cryptokitties, the first big blockchain game
#258Earlier quoted context omitted.
Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…
>It's basically like that except there is no underlying game to play, Do you think anyone paying >1k for a Pokémon or Magic card is actually using them to play?! That shit is in a sealed case and only sees daylight to impress people or to resell it. I've met collectors who use home printed cards because they are too scared to damage even 10$ cards.
Re: The collapse of cryptokitties, the first big blockchain game
#259I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…
Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…