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The collapse of cryptokitties, the first big blockchain game

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251–260 of 377 posts

Re: The collapse of cryptokitties, the first big blockchain game

#251

Earlier quoted context omitted.

I would argue it's the opposite. The physical copies are unique objects that only one person can own and enjoy. With the way NFTs work, the blockchain version of one would be an infinitely copyable file that just happens to have a scoreboard somewhere that says that only one person can "own" it in some very specific sense. But everyone else can still enjoy it just as easily. Unless it's hosted on some WotC server whe…

Note I'm comparing digital collectibles with provenance determined by WotC servers to digital collectibles issued on the blockchain, i.e. NFTs. I'm suggesting the latter could prove to be more valuable than the former. I am not comparing digital collectibles to physical collectibles. >>With the way NFTs work, the blockchain version of one would be an infinitely copyable file that just happens to have a scoreboard som…

People are only willing to "pay" for worthless NFT garbage due to the bigger fool theory. The grifters who created scams like CryptoPunks are already running out of fools.

Re: The collapse of cryptokitties, the first big blockchain game

#252
post #117

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

Back in 2002 I used to hang out in Yahoo pool rooms. I was in a league even.

At the time a lot of people in there were cracking Yahoo rares. Names that you can't make as username anymore.

Most coveted were ones with capitals, special characters, underscores at the beginning. People bought and sold those for thousands of dollars.

That made more sense to me than these crypto games. Those were at least something scarce and not manufactured. They had intrinsic value, especially for the cracker because they had to come up with name lists, and brute force the passwords, and use potentially trojan ridden hacking tools from shady phpnuke sites.

The usernames were pretty cool in contrast with the new username rules Yahoo had. Card trading just seems boring AF.

Re: The collapse of cryptokitties, the first big blockchain game

#253
post #87

> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…

How would you have a digital collectible without blockchain? The alternative is just a private database somewhere that depends on the whims of a company/individual for its continued existence.

People that are fans of NFTs and crypto gaming imagine a world where someone has a token contract with the hash of a public key that corresponds to a private key that only they have somewhere in it registering their ownership of a hash of a file with art in it cryptographically signed by an artist, and that system proving that they alone own the original version of the art. But these are fictions, just as copyright is fiction, a legal fiction but fiction all the same, and all any of this does is demonstrate it, make it more plain. And I'm happy about that, art is useless if it isn't on a wall, and art on a wall looks just as pretty printed. Who owns a picture doesn't matter to me, or to anyone really, if I find it pleasant I'll hang it up, and if it's digital art then mine will look just as nice as the print hanging on the wall of the person who paid 36 ether for the privilege of doing so.

Re: The collapse of cryptokitties, the first big blockchain game

#254
post #213
post #117

Earlier quoted context omitted.

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

Has anyone done something similar for a "gacha waifu" type game ala Genshin Impact? If they get the random generator making nice looking characters, I can see the ability to trade unique and attractive characters appealing to some. But it has to be backed by a decent game.

With 2D, rather than 3D: https://play.google.com/store/apps/details?id=net.sizigi.wco...

Re: The collapse of cryptokitties, the first big blockchain game

#255

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

Chiming in because we have an open source game engine on Saito (https://saito.io/arcade) which imo is the future of crypto gaming but is usually overlooked by people who want to talk about crypto gaming because what they want to talk about is tokens and speculation rather than actual games.

If you check out the Arcade you'll see there are lots of fun games - my personal favorites are Twilight Struggle, Poker and Red Imperium. You can do things have encrypted peer-to-peer chat and video channels while gaming, and all gameplay is provably fair.

Agree there is a bias in media coverage, but it's not because there isn't fun stuff happening and is more because of selection-bias towards talking about speculative assets and token speculation. Also not a tremendous amount of overlap between people who actually play games and those pitching breathless articles to tech media.

Re: The collapse of cryptokitties, the first big blockchain game

#256
post #87

> What Went Wrong? It's in the title of the article. It's a "Blockchain Game". That's what went wrong. It was a flawed concept from its inception. Blockchains are pretty cool from a math/cryptography standpoint, but they really do not provide added value in most areas people try to apply them to. CryptoKitties is a digital trading card game. You get cards, you can "breed" cards together to make new cards, you trade/b…

How would you have a digital collectible without blockchain? The alternative is just a private database somewhere that depends on the whims of a company/individual for its continued existence.

We are talking about a toy game about breeding cats, not archiving humanities greatest knowledge. No one will care if if 10 years it’s all deleted.

Re: The collapse of cryptokitties, the first big blockchain game

#257

Earlier quoted context omitted.

It doesn't have a whole lot more sex than your average fantasy novel, and like your average fantasy novel it's also an extremely long retelling of the author's tabletop game. (Fate somehow has exactly the same magic system as White Wolf Mage even though it's too old to have copied it. Not sure how that happened.)

> Fate somehow has exactly the same magic system as White Wolf Mage even though it's too old to have copied it. Unless there’s a different Fate that also started of as eroge and spawned a massive franchise, it was first released in 2006, 13 years after White Wolf first released Mage: The Ascension, and so was very much not too early to have copied from Mage.

The setting was written in 1996 with Mahoutsukai no Yoru/Kara no Kyoukai.

Also the other half of the setting is all about vampires, and it's definitely kind of like White Wolf Vampire, but not close enough to look intentional.

Re: The collapse of cryptokitties, the first big blockchain game

#258
post #187
post #117

Earlier quoted context omitted.

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

>It's basically like that except there is no underlying game to play, Do you think anyone paying >1k for a Pokémon or Magic card is actually using them to play?! That shit is in a sealed case and only sees daylight to impress people or to resell it. I've met collectors who use home printed cards because they are too scared to damage even 10$ cards.

Yes I do! My legacy decks have a value between 5-10k and they see play almost every week. Just go to a tournament to see people playing with the real cards as proxy are not allowed. For Magic the high price is mainly driven by the need to have copies to be able to play.

Re: The collapse of cryptokitties, the first big blockchain game

#259
post #117

I read these articles sometimes about crypto games, but they all never seem to describe the actual game, it’s like crypto is the primary concern, and game is secondary, and i’m getting the distinct impression none of these games are any fun and everyone in the space has to avoid mentioning it. I think that the people writing these things only have a very slim grasp of gaming, but they know it would be a good market t…

Check https://www.cryptokitties.co/guide/ways-to-play The reason it seems like they didn't describe the "actual game" is that there is no actual "gameplay". You just pay to collect cats. You can trade the cat tokens with other people, try to sell them on the marketplace, pay to generate semi randomized new cat tokens via "breeding", and... just have them under your wallet / name. There is no action, no RPG, no platfo…

Probably slightly less dumb than collecting bored money pictures. But only slightly.

Re: The collapse of cryptokitties, the first big blockchain game

#260
post #220

Earlier quoted context omitted.

You're a day late with that argument... https://www.technologyreview.com/2022/09/15/1059520/the-merg...

So bitcoin has moved to proof of stake?

Bitcoin doesn’t even have smart contracts. How is it relevant?
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