Earlier quoted context omitted.
Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.
I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere. Now, Workers & Resources, Soviet Republic still stays challenging...
Factorio is coming to Nintendo Switch
281–290 of 366 posts
Re: Factorio is coming to Nintendo Switch
#282Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
Re: Factorio is coming to Nintendo Switch
#283Nintendo Switch, such an impactful device Valve woke up a little bit too late Sony made a mistake to abandon the Vita And Microsoft was stupid to not try, or maybe too scared Steam deck is too big for me, the switch is the perfect size, I'm still waiting for a proper Switch alternative I'll probably build it myself
Re: Factorio is coming to Nintendo Switch
#284Earlier quoted context omitted.
Although the team currently is working on an expansion of the main content line as well - so that number should be going up! Also, I disagree that it's easy to complete in 20 hours. The speedrun currently sits at 1h25m and while Though, unlike some other games, the progress never slows down - misallocating early skill points in some games causes serious pain making up the same points without the proper tools at an ex…
Eventually, I'll get around to dusting off the epic 500 hour Covid Lockdown + Krastorio + SpaceX save game that's been sitting on the shelf for the past year, and finishing it. Given the availability of blueprint imports and YouTube, I don't think 20 hours is unrealistic. There's just too much content out there now on exactly what to do and when -- jump start base, main bus, bots, modules, launch, trains. When I orig…
Re: Factorio is coming to Nintendo Switch
#285Earlier quoted context omitted.
This is tragic news. In the future they will point to this as the pivotal moment that lead to the downfall of my career, relationships, financial security, etc. Is there a 12 step program for infrastructure maintenance survival horror games?
12 step programs are built on religion. Start there. Nb: 'higher powers', are not necessarily 'religion'. /
Re: Factorio is coming to Nintendo Switch
#286Earlier quoted context omitted.
I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".
This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind. Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either. Am I missing something? Why does the end-game always have to be traffic? See…
Re: Factorio is coming to Nintendo Switch
#287Earlier quoted context omitted.
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
However Factorio lacks refactoring tools, tests and source control. If your code feels very similar to your bases maybe you're not using these things enough...
I haven't tried doing that in particular, but you can set up a logistic rule (e.g. business requirement) and show red until it passes.
E.g. Measure Ore being produced and shoe red if it isn't a certain amount per time period.
Re: Factorio is coming to Nintendo Switch
#288Earlier quoted context omitted.
I agree with most of what you said, but can't think of a single game that looks good on the Switch (by today's standards). Can you name some examples?
The Legend of Zelda: Breath of the Wild and Super Mario Odyssey look amazing, because the whole art style of the game and everything in it is optimized for that specific console to not overtax its resources. You just don't get photorealism, but that's okay because the art style accommodates for that. There are a few other games I've played that have great ports or don't have high graphics requirements in the first pl…
Re: Factorio is coming to Nintendo Switch
#289Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!
This is tragic news. In the future they will point to this as the pivotal moment that lead to the downfall of my career, relationships, financial security, etc. Is there a 12 step program for infrastructure maintenance survival horror games?
Re: Factorio is coming to Nintendo Switch
#290Earlier quoted context omitted.
I noticed adding more RAM alleviates many issues with Cities: Skylines. I now have 32GB just to play that game. I'm also considering buying another machine with 64GB for the same reason. Please, help me.
> buying another machine with 64GB Well, first step: get a desktop with 4 RAM slots so if you need to upgrade memory, you don't have to buy a whole new machine, just new RAM sticks.