Earlier quoted context omitted.
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
I wholeheartedly agree with this. The way I go about developing my base in Factorio reflects how I go about developing software. What's interesting is that in playing Factorio, the weaknesses in my approach are more readily apparent (because they are visual?) and consequently, I am learning to be a better developer from playing Factorio. This is coming from a hobby developer so ymmv, but this is how I justify sinking…
Factorio is coming to Nintendo Switch
271–280 of 366 posts
Re: Factorio is coming to Nintendo Switch
#272Earlier quoted context omitted.
when i realized that it is a strange programming language with an insane IDE i was able to quit
Ha! Which programming language would you say it is comparable to? Asking for a friend...
If that sounds appealing to you stay the heck away from Zachtronics.
Re: Factorio is coming to Nintendo Switch
#273Earlier quoted context omitted.
Well, don't worry. The base game is easy to complete in ~20 hours. Nintendo won't allow mods, so you won't have access to the add-ons that boost a single game (Krastorio, SpaceX, Bob's) into the 1000+ hour range.
Although the team currently is working on an expansion of the main content line as well - so that number should be going up! Also, I disagree that it's easy to complete in 20 hours. The speedrun currently sits at 1h25m and while Though, unlike some other games, the progress never slows down - misallocating early skill points in some games causes serious pain making up the same points without the proper tools at an ex…
Given the availability of blueprint imports and YouTube, I don't think 20 hours is unrealistic. There's just too much content out there now on exactly what to do and when -- jump start base, main bus, bots, modules, launch, trains. When I originally got the game, Nilaus hadn't started doing megabase tutorial videos.
It sucks, but over time the Internet spoils games completely. Mods improve the situation because the content can be too niche for mainstream creators to profitably monetize. Kr+SpaceX is basically impossible to cover outside of Discord.
Re: Factorio is coming to Nintendo Switch
#274Switch feels like such an interesting platform: not the most powerful out there, not by a long shot, but still has lots of great games on it, perhaps proving that graphics aren't quite everything. At the same time, with some clever optimization, there indeed are great looking games out there as well, in addition to lots of different ones being ported to it! I wonder for how long Switch will remain as a popular platfo…
> I wonder for how long Switch will remain as a popular platform 2023 will likely bring us the next Switch hardware revision. If backwards compatibility remains, the Switch line will remain relevant for years to come. > Personally, I just wonder why something like Genshin Impact isn't on Switch yet Leaks in August reported that Genshin Impact on Switch was delayed because of CPU limitations due to size and regularly…
Re: Factorio is coming to Nintendo Switch
#275Switch feels like such an interesting platform: not the most powerful out there, not by a long shot, but still has lots of great games on it, perhaps proving that graphics aren't quite everything. At the same time, with some clever optimization, there indeed are great looking games out there as well, in addition to lots of different ones being ported to it! I wonder for how long Switch will remain as a popular platfo…
I agree with most of what you said, but can't think of a single game that looks good on the Switch (by today's standards). Can you name some examples?
Re: Factorio is coming to Nintendo Switch
#276It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.
https://arstechnica.com/gaming/2019/05/game-with-hidden-ruby...
I wonder if this version of Factorio supports the console. You can execute LUA from the console, so I imagine it's disabled on the switch.
Re: Factorio is coming to Nintendo Switch
#277Earlier quoted context omitted.
Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.
I really want to play that game - always loved the concept of a Dyson I assume its more of a macro type game vs micro? I am thinking in terms of RTS type games here (which do not directly translate obviously). I always loved Total Annihilation for example but could never get into Starcraft at all.
Re: Factorio is coming to Nintendo Switch
#278Earlier quoted context omitted.
This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind. Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either. Am I missing something? Why does the end-game always have to be traffic? See…
Well, traffic is an essential part of city planning, which Cities Skylines is all about, so traffic is a part of that. You can avoid having to spend too much time on managing traffic if you follow some "design patterns", there is a bunch of them, so Google is probably your best friend. Although, there is a good comment on reddit that gives a quick overview, with links to more in-depth material, that might be a good s…
Re: Factorio is coming to Nintendo Switch
#279Earlier quoted context omitted.
Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.
Getting a Steam Deck and owning Rimworld has been a very dangerous combination for me... Haven't tried Factorio on my Deck yet partly because I don't think there is an official control scheme for it yet, but I'm worried that when I do it will open that addiction right back up and I will become completely useless in the real world.
Re: Factorio is coming to Nintendo Switch
#280Earlier quoted context omitted.
City Skylines on the Switch? Why do I not know such things? Cheers went up in my house when I told them about Factorio. Personally I'll always prefer mouse+keyboard, but it's also fun to play games in the living room.
Getting a Steam Deck has absolutely destroyed my life. Plays mouse+keyboard games so comfortably and effortlessly.
I want one, but I'm still having trouble wrapping my head around what I would actually do.