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Factorio is coming to Nintendo Switch

factorio.com

241–250 of 366 posts

Re: Factorio is coming to Nintendo Switch

#241

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

when i realized that it is a strange programming language with an insane IDE i was able to quit

Re: Factorio is coming to Nintendo Switch

#242

Its time for some Zachtronics game to make the migration. If Factorio can happen, then I would think the Zachtronics games can do it too (performance wise).

SpaceChem used to be on iOS - was nice to play on the iPad, but the maintenance effort was apparently too much to keep it on there and running. Zachtronics stopping game production is a painful loss.

I loved playing Space Chem on the iPad, Opus Magnum would have been awesome if it ever made it.

But the iOS store is much harder to just “fire and forget” on.

Re: Factorio is coming to Nintendo Switch

#243

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

Immunization works by exposing someone to a small dose that they can train on. Why don't you try just building a little factory and then stop? /s

Lol! Well, you're kinda right. I've watched enough gameplay footage to know it's dangerous. That was my vaccine!

Re: Factorio is coming to Nintendo Switch

#244
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

Factorio's visuals support that take. I feel bad when the trees next to my coal power plant go brown and then die, and the initially beautiful blue lake next to the spawn point turns into a disgusting brown-green. In the later game, dropping nuclear bombs on the aliens leave permanent marks on the map, always reminding you of your crimes when you build more factory on the scorched earth.

Re: Factorio is coming to Nintendo Switch

#245
post #231
post #40

Earlier quoted context omitted.

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

They can, you just have to sink them lower.

Re: Factorio is coming to Nintendo Switch

#246
post #169

I feel that games like Factorio, Dyson, Kerbal... are perfect games for when I retire. No time pressure, nothing to do, really, just this, the whole day. Till then, I must look at these games, marvel at them, but resist the temptation to play.

I am also waiting to do leisurely activities until I’m almost dead.

Re: Factorio is coming to Nintendo Switch

#247
post #40

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I thought it was a CPU bottleneck

Re: Factorio is coming to Nintendo Switch

#248
post #231

Earlier quoted context omitted.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind. Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either. Am I missing something? Why does the end-game always have to be traffic? See…

the wasted opportunity isn't C:S, it's a lack of a foundational sequel that attempts to learn from this.

Re: Factorio is coming to Nintendo Switch

#249

Tangentially related but you can buy the game directly from the website, DRM-free which is the route I'd like to go buying this game. The only thing is that the supported macOS platforms are "macOS Mojave, High Sierra, Sierra; MacOS X El Capitan, Yosemite". Is anyone here playing the game on Catalina or Ventura?

The Steam version runs perfectly fine on Ventura on my M1 MacBook Air: https://i.imgur.com/iw6CCzh.png

Re: Factorio is coming to Nintendo Switch

#250
post #231

Earlier quoted context omitted.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind. Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either. Am I missing something? Why does the end-game always have to be traffic? See…

Well, traffic is an essential part of city planning, which Cities Skylines is all about, so traffic is a part of that.

You can avoid having to spend too much time on managing traffic if you follow some "design patterns", there is a bunch of them, so Google is probably your best friend.

Although, there is a good comment on reddit that gives a quick overview, with links to more in-depth material, that might be a good starting point for you: https://old.reddit.com/r/CitiesSkylines/comments/m57lq8/how_...

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