No, it is also "free as in beer": https://anuke.itch.io/mindustry
It's free as in "you have free time to build it yourself". Seems like a fair tradeoff to me.
Actually, the link in your parent comment is a freely available playable binary. You don't need to build it yourself. The only different with steam version is you need to update it yourself because it does not include an auto updater (Steam one neither, but steam itself is).
The only platform you need to pay to play is ios. Because… Apple tex. You need an expensive mac and yearly paid dev account just to submit anything to appstore. It's not reasonable to ask anyone do it for free (let alone time consumed on maintenance)
Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
I wholeheartedly agree with this. The way I go about developing my base in Factorio reflects how I go about developing software. What's interesting is that in playing Factorio, the weaknesses in my approach are more readily apparent (because they are visual?) and consequently, I am learning to be a better developer from playing Factorio. This is coming from a hobby developer so ymmv, but this is how I justify sinking so many hours into playing this game.
There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.
When I played the game, it seemed pretty obvious that the main character is evil, in a literary sense. There's no redeeming qualities like in other games like Uncharted. It's just one person who most likely accidentally landed on a planet and solves that self-imposed problem with violence. The fact that the bugs attack depending on pollution confirms it.
I also find it rather obvious to the point I consider the game a masterpiece in satire, in a very dark and twisted way. I think it's the most cynical game I have ever played and I love it for that
Switch feels like such an interesting platform: not the most powerful out there, not by a long shot, but still has lots of great games on it, perhaps proving that graphics aren't quite everything. At the same time, with some clever optimization, there indeed are great looking games out there as well, in addition to lots of different ones being ported to it! I wonder for how long Switch will remain as a popular platfo…
I agree with most of what you said, but can't think of a single game that looks good on the Switch (by today's standards). Can you name some examples?
In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way. But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I…
Funny to talk about empathy as something regrettably beyond our control
Not “regrettably”. Any value judgement about our human nature that drives our vale judgements is inherently a circular logic problem, and thus, meaningless.
Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
I always give up on Factorio playthroughs when I have to start shuttling different kind of research around on conveyor belts. Up until then it's exciting/exhausting.
It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.
Mostly I'd just miss Squeak Through. It's like trying to play Skyrim without SkyUI. I barely think of these things as mods anymore, they should just be there.
Its time for some Zachtronics game to make the migration. If Factorio can happen, then I would think the Zachtronics games can do it too (performance wise).
Its time for some Zachtronics game to make the migration. If Factorio can happen, then I would think the Zachtronics games can do it too (performance wise).
SpaceChem used to be on iOS - was nice to play on the iPad, but the maintenance effort was apparently too much to keep it on there and running.
Zachtronics stopping game production is a painful loss.