Factorio is coming to Nintendo Switch
211–220 of 366 posts
Re: Factorio is coming to Nintendo Switch
#212Earlier quoted context omitted.
RIP in peace lake_vincent How many people must we lose before the government does something??
The government will do something as soon as the members of government are satisfied and done with growing their factory... Any day now...
Re: Factorio is coming to Nintendo Switch
#213Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…
I have a Steam Deck, and while it's playable, I'm not going to be setting any speed records with it. It's really kind of painfully difficult to things that I have down to muscle memory on a keyboard. Just as an example, copying recipes from one assembler to 20 more takes me 1-2s on keyboard. On the Deck the default controller layout doesn't even allow for doing it once. Early game tricks like holding z and using your…
Re: Factorio is coming to Nintendo Switch
#214Earlier quoted context omitted.
If I recall correctly, the game does somewhat try to dodge that by having the player crash-land on the planet. Everything they do is, theoretically, in service of building a rocket to get off-planet again. ...now, do players go wildly beyond achieving that victory condition in ways that play into the colonial-exploitation vibe? Perhaps.
Eh, is it really "dodging that"? If an alien landed on our planet, took over our resources, filled our air with mutating pollution, and shot at us anytime we tried to take them back, we wouldn't give them a pass just because they were trying to leave :D I always kind of embraced the idea of being the bad guy in this game. I find the ease with which I (and others) just kind of shrug it off intersting. A more stark exa…
Re: Factorio is coming to Nintendo Switch
#215Earlier quoted context omitted.
May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.
I wanted to play Cities but I can’t figure out what I’m doing. I start a new city and usually roads don’t quite work right so traffic never comes, I don’t understand how utilities work and they always show disconnected icons, sometimes I can get a little tiny town going and it quickly dies out from exhaustion of various resources. I’d like to find a good tutorial on it, but it seems like one of those games that you e…
If you want a shorter "just tell me where things go at the start so I can copy it" this one is a strong and easy layout for a city
Also I'd recommend playing a few cities with the unlimited money option enabled.
Re: Factorio is coming to Nintendo Switch
#216Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!
/s
Re: Factorio is coming to Nintendo Switch
#217Earlier quoted context omitted.
In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way. But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I…
The monsters only attack after their land is polluted: > Pollution attracts biters to the Player's factory. Biters who find themselves in a polluted area will attempt to reach the source of pollution and destroy it. So you can say they are the ones in self-defense.
Re: Factorio is coming to Nintendo Switch
#218Earlier quoted context omitted.
May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.
City Skylines on the Switch? Why do I not know such things? Cheers went up in my house when I told them about Factorio. Personally I'll always prefer mouse+keyboard, but it's also fun to play games in the living room.
Re: Factorio is coming to Nintendo Switch
#219Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…
It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…
And base designs on a map can even end up looking very similar to CPU designs.
Re: Factorio is coming to Nintendo Switch
#220Earlier quoted context omitted.
> The aliens even give the game a satisfying environmental and political dimension, though the mechanics in this respect are more straightforward, i.e., just kill the aliens. Though emitting less pollution with solar also helps. I wish for a factorio clone that explores this more, rather than just an environmental hazard employ/enslave the local population, feed them, and so on.
I couldn't agree more, I think the production logistics are so good in Factorio that they're really running up against powerful diminishing returns. Better to strengthen a fascinating, secondary part of the game with a lot of space left to explore: the aliens. Hopefully this is part of the Factorio expansion.