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Factorio is coming to Nintendo Switch

factorio.com

231–240 of 366 posts

Re: Factorio is coming to Nintendo Switch

#231
post #40

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

Re: Factorio is coming to Nintendo Switch

#232
post #40

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I noticed adding more RAM alleviates many issues with Cities: Skylines.

I now have 32GB just to play that game. I'm also considering buying another machine with 64GB for the same reason.

Please, help me.

Re: Factorio is coming to Nintendo Switch

#234
post #209

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

Civ VI is on the Switch? Uh, gotta go.

Noooo! Man down!

I repeat, MAN DOWN!

Re: Factorio is coming to Nintendo Switch

#235
post #151
post #40

Earlier quoted context omitted.

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

City Skylines on the Switch? Why do I not know such things? Cheers went up in my house when I told them about Factorio. Personally I'll always prefer mouse+keyboard, but it's also fun to play games in the living room.

Getting a Steam Deck has absolutely destroyed my life. Plays mouse+keyboard games so comfortably and effortlessly.

Re: Factorio is coming to Nintendo Switch

#236
post #2

Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…

One game that I didn't think would work well on a controller was Rimworld but it's actually really great, and I love playing Rimworld from the couch. Hopefully the same amount of care for controller controls goes into Factorio.

Re: Factorio is coming to Nintendo Switch

#237

Earlier quoted context omitted.

DSP’s best feature is that it’s windows only, so playing on a Mac is low key terrible. That’s helped keep me to only 200 hours played.

Unfortunately, runs great on Linux with Proton on Steam. Source: my life that failed while my construction of my Dyson Sphere was very successful.

Congratulations on your very successful Dyson Sphere. No one will ever understand the magnitude of your accomplishment, so I figure I can at least acknowledge it!

Re: Factorio is coming to Nintendo Switch

#238
post #129

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

However Factorio lacks refactoring tools, tests and source control. If your code feels very similar to your bases maybe you're not using these things enough...

Re: Factorio is coming to Nintendo Switch

#239

Earlier quoted context omitted.

Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere. Now, Workers & Resources, Soviet Republic still stays challenging...

As a Factorio player with well over a hundred hours on the clock and an itch that won’t be scratched, I came here thinking I would “just take a quick look at the comments”, and instead I’m racking up new game recommendations that will likely cost me my marriage.

Re: Factorio is coming to Nintendo Switch

#240
post #231
post #40

Earlier quoted context omitted.

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind.

Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either.

Am I missing something? Why does the end-game always have to be traffic? Seems like a wasted opportunity.

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