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Factorio is coming to Nintendo Switch

factorio.com

281–290 of 366 posts

Re: Factorio is coming to Nintendo Switch

#281

Earlier quoted context omitted.

Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

I liked DSP but it was a bit lacking in complexity once you got past the point of dedicating entire planets to pumping out, say, sphere structure. There's only so large you can build a sphere. Now, Workers & Resources, Soviet Republic still stays challenging...

I agree DSP doesn't stay challenging in the end game, but I kinda like that because it more easily maps to how I think logistics works in the real world and all the solutions the real world applies to solve these issues. So it's more immersive for me in that sense.

Re: Factorio is coming to Nintendo Switch

#282
post #129

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

I was really surprised at how similar it felt to doing real work (as a SWE). I actually stopped playing for that exact reason - it just felt like work to me. I can totally see how it’s fun, but I don’t need to be thinking about long-term architecture / design for that many hours of my life.

Re: Factorio is coming to Nintendo Switch

#283

Nintendo Switch, such an impactful device Valve woke up a little bit too late Sony made a mistake to abandon the Vita And Microsoft was stupid to not try, or maybe too scared Steam deck is too big for me, the switch is the perfect size, I'm still waiting for a proper Switch alternative I'll probably build it myself

I own a Switch and a Steam Deck. While the Deck _looks_ too big, it feels much better and is more comfortable for long gaming sessions.

Re: Factorio is coming to Nintendo Switch

#284
post #157

Earlier quoted context omitted.

Although the team currently is working on an expansion of the main content line as well - so that number should be going up! Also, I disagree that it's easy to complete in 20 hours. The speedrun currently sits at 1h25m and while Though, unlike some other games, the progress never slows down - misallocating early skill points in some games causes serious pain making up the same points without the proper tools at an ex…

Eventually, I'll get around to dusting off the epic 500 hour Covid Lockdown + Krastorio + SpaceX save game that's been sitting on the shelf for the past year, and finishing it. Given the availability of blueprint imports and YouTube, I don't think 20 hours is unrealistic. There's just too much content out there now on exactly what to do and when -- jump start base, main bus, bots, modules, launch, trains. When I orig…

I just don't read the wikis 95% of the time. It's more fun to figure things out myself, usually.

Re: Factorio is coming to Nintendo Switch

#285
post #17

Earlier quoted context omitted.

This is tragic news. In the future they will point to this as the pivotal moment that lead to the downfall of my career, relationships, financial security, etc. Is there a 12 step program for infrastructure maintenance survival horror games?

12 step programs are built on religion. Start there. Nb: 'higher powers', are not necessarily 'religion'. /

No higher power when I'm already level 126

Re: Factorio is coming to Nintendo Switch

#286
post #231

Earlier quoted context omitted.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

This is spot on. I’ve got some 50+ hours in C:S and it always degenerates into traffic management grind. Every time I come back to it I have another dig through the menus, thinking I must be missing something, but there’s no “car-free city” option. As far as I understand, the new Plazas & Promenades DLC does not actually address this either. Am I missing something? Why does the end-game always have to be traffic? See…

I've always found that going heavy with bike lanes in design removes a large share of the issue around traffic management in Skylines. If I don't feel like getting overly complex in designing for the traffic management, the bike lanes tend to relieve enough of the pressure that it isn't much of an issue.

Re: Factorio is coming to Nintendo Switch

#287
post #238
post #129

Earlier quoted context omitted.

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

However Factorio lacks refactoring tools, tests and source control. If your code feels very similar to your bases maybe you're not using these things enough...

You can do red/green testing via circuits maybe.

I haven't tried doing that in particular, but you can set up a logistic rule (e.g. business requirement) and show red until it passes.

E.g. Measure Ore being produced and shoe red if it isn't a certain amount per time period.

Re: Factorio is coming to Nintendo Switch

#288

Earlier quoted context omitted.

I agree with most of what you said, but can't think of a single game that looks good on the Switch (by today's standards). Can you name some examples?

The Legend of Zelda: Breath of the Wild and Super Mario Odyssey look amazing, because the whole art style of the game and everything in it is optimized for that specific console to not overtax its resources. You just don't get photorealism, but that's okay because the art style accommodates for that. There are a few other games I've played that have great ports or don't have high graphics requirements in the first pl…

Agreed although it is a bit painful going back to 30fps on switch once you're used to 60fps on the other platforms

Re: Factorio is coming to Nintendo Switch

#289
post #17

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

This is tragic news. In the future they will point to this as the pivotal moment that lead to the downfall of my career, relationships, financial security, etc. Is there a 12 step program for infrastructure maintenance survival horror games?

There is a 12 step program for Internet addiction. It's so small that most of the meetings are on Zoom

Re: Factorio is coming to Nintendo Switch

#290

Earlier quoted context omitted.

I noticed adding more RAM alleviates many issues with Cities: Skylines. I now have 32GB just to play that game. I'm also considering buying another machine with 64GB for the same reason. Please, help me.

> buying another machine with 64GB Well, first step: get a desktop with 4 RAM slots so if you need to upgrade memory, you don't have to buy a whole new machine, just new RAM sticks.

Instructions unclear bought datacenter to run heavily modded Rimworld.
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