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Factorio is coming to Nintendo Switch

factorio.com

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Re: Factorio is coming to Nintendo Switch

#251
post #40

Earlier quoted context omitted.

May I also suggested City Skylines on the switch? It has a great addiction management feature called high RAM usage, so when your city reaches 200k citizens the game will force close repeatedly on you.

I noticed adding more RAM alleviates many issues with Cities: Skylines. I now have 32GB just to play that game. I'm also considering buying another machine with 64GB for the same reason. Please, help me.

> buying another machine with 64GB

Well, first step: get a desktop with 4 RAM slots so if you need to upgrade memory, you don't have to buy a whole new machine, just new RAM sticks.

Re: Factorio is coming to Nintendo Switch

#252
post #183
post #130

Earlier quoted context omitted.

If I recall correctly, the game does somewhat try to dodge that by having the player crash-land on the planet. Everything they do is, theoretically, in service of building a rocket to get off-planet again. ...now, do players go wildly beyond achieving that victory condition in ways that play into the colonial-exploitation vibe? Perhaps.

Eh, is it really "dodging that"? If an alien landed on our planet, took over our resources, filled our air with mutating pollution, and shot at us anytime we tried to take them back, we wouldn't give them a pass just because they were trying to leave :D I always kind of embraced the idea of being the bad guy in this game. I find the ease with which I (and others) just kind of shrug it off intersting. A more stark exa…

I think the implied intent of the player character counts for a lot when it comes to colonialist vibes. "Oops, I didn't mean to be here, and my main goal is to leave" is a step away from any sort of colonial undertaking.

As for accepting it, I'd imagine it's because the game doesn't really give you a choice. There isn't a way to coexist with the native species -- they're always aggressive even if you don't create pollution (they're just not drawn to you without pollution; they'll always attack if they see you). In your metaphor, it'd be like if we never did anything but shoot at the alien. So you can either just not play the game at all, or you can exist in conflict with the native species.

It'd make it a very different game, but it'd be interesting to imagine there being some way to work with the native species. If you could make the choice between a quick and dirty pollution-heavy resource-extraction "bad path" and a more complex social cooperation "good path", that'd probably trigger you feeling guiltier about casual extermination.

Re: Factorio is coming to Nintendo Switch

#253

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

Every hive you kill causes the aliens to evolve a little bit more. You’ve also got to balance your expansion and innovation against their evolution.

Re: Factorio is coming to Nintendo Switch

#254
post #91
post #9

Earlier quoted context omitted.

Yeah, they cover performance too, but sounds like we will definitely see impact with mega bases: One of the first questions you might ask is how does the game perform. We worked on many optimizations to make sure the game performs as well as possible. You should expect 30-60 FPS (both in TV mode and handheld mode). As for UPS, the average player should be able to go through all of the content and launch a rocket, whi…

I see potential for playing with your Switch on a beefy community server, where the server is responsible for UPS. Edit: I guess the client also has to run the simulation, never mind. It seems like overall, Factorio is well under-optimized though. For a game that has been out forever, it still has a huge ceiling.

Do base your believe that Factorio is under-optimised on anything specific?

The Factorio devs regularly put out blog posts on the optimisations they have done, like [1][2][3] (and many others), and they have done so for a long time. This gives me the opposite impression.

[1] https://factorio.com/blog/post/fff-322 [2] https://factorio.com/blog/post/fff-281 [3] https://factorio.com/blog/post/fff-209

Re: Factorio is coming to Nintendo Switch

#255

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

Ask a friend to set up parental controls at your switch and not tell you the pin. It works fine for me! :|

Re: Factorio is coming to Nintendo Switch

#256
post #241

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

when i realized that it is a strange programming language with an insane IDE i was able to quit

Ha! Which programming language would you say it is comparable to? Asking for a friend...

Re: Factorio is coming to Nintendo Switch

#257

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

And you haven't lived until you've built a turning machine in Factorio!

Re: Factorio is coming to Nintendo Switch

#259
post #91

Earlier quoted context omitted.

I see potential for playing with your Switch on a beefy community server, where the server is responsible for UPS. Edit: I guess the client also has to run the simulation, never mind. It seems like overall, Factorio is well under-optimized though. For a game that has been out forever, it still has a huge ceiling.

Do base your believe that Factorio is under-optimised on anything specific? The Factorio devs regularly put out blog posts on the optimisations they have done, like [1][2][3] (and many others), and they have done so for a long time. This gives me the opposite impression. [1] https://factorio.com/blog/post/fff-322 [2] https://factorio.com/blog/post/fff-281 [3] https://factorio.com/blog/post/fff-209

I think specifically for multiplayer, you could handle non-visible chunks on the server and figure out a better way to update the client with what it needs, rather than requiring the client to handle the full simulation.

I know it’s a well optimized piece of software, but when you get into something like the space mod with multiple worlds, where chunks you might not deal with for a long time still tax you, you can see how there’s conceivably a lot that could be done.

So, yeah, wrong to say “under optimized”.

I’m also aware that they haven’t been optimizing for a massive multi-world server with tons of clients. I definitely don’t mean it as a dig or that they aren’t top class.

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