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Denuvo Launches Nintendo Switch Emulator Protection

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Re: Denuvo Launches Nintendo Switch Emulator Protection

#101
post #49

Lots of Anti-DRM sentiment here, understandably. However, I think the big issue is the Steamdeck becoming a popular platform for Switch emulation. That's simply not ok. It's wild Valve can get away with this. I would think Nintendo would sue, but its probably fruitless.

The Steam Deck is a computer. It's literally advertised as dockable with a full Linux desktop. Do you think Nintendo should also sue Microsoft for allowing emulators to run on Windows?

Re: Denuvo Launches Nintendo Switch Emulator Protection

#102

What can we, the tech community, do to make it more likely that this ends up being defeated and an utter failure?

Crack it. As fast as possible.

It doesn't even need a crack, it "just" needs more accurate emulation.

It may turn out that cracking is the path of least resistance, but making emulation more accurate is less of a legal issue - I for one would feel comfortable working on it "in the open" (which I may well do, depending on how much I care about the first Denuvo'd switch games to come out).

Re: Denuvo Launches Nintendo Switch Emulator Protection

#103
post #70

Earlier quoted context omitted.

Practically nothing. Don't buy games with DRM or anti-cheat.

>Don't buy games with anti-cheat So you would let cheaters win? What a weird take. Small amount of people wants to ruin game for everyone > the solution shouldn't be abandoning online games

Devs can do whatever they want server side. Leave the client machine alone. But also, at the end of the day, they're just games. I think we started taking things a bit too seriously.

Re: Denuvo Launches Nintendo Switch Emulator Protection

#104
post #10

Denuvo "copy protection" is so universally loathed by PC gamers that several publishers have ended up removing it in updates to their games, for example Mass Effect Legendary Edition. https://www.nme.com/news/gaming-news/mass-effect-legendary-e... Note how getting rid of Denuvo also saved about one gigabyte (!!) of disk space. Denuvo slowed some games down so much that playing online with a cracked version is conside…

It's an industry standard to use Denuvo to protect the first few weeks from launch, when majority of sales happen for a game. Once the dust has settled many companies quietly remove it from their games.

I think it was the Dying Light 2 devs who openly admitted this being a standard practice when the game launched.

Re: Denuvo Launches Nintendo Switch Emulator Protection

#105
post #8

The normalization of Denuvo, as well as "anti-cheat" protection that involves constant monitoring of your environment, is a fucking travesty for privacy and games. The worst part about Denuvo is that cracking it is game-specific, and there's ~1 person who is willing and able to do it (and currently isn't touching denuvo due to not being donated enough money)

That "worst part" sounds like the best part from the perspective of someone who has put a lot of time, money, and effort into their game and would like to make some kind of profit.

Tell that to CD Projekt Red, Valve, Devolver Digital and scores of other good game developers and publishers (both big and small) who have had no problems at all selling their games with minimal to no DRM.

DRM today is largely used by bad publishers to prevent buyers from realizing how trash their games are before paying for them.

Re: Denuvo Launches Nintendo Switch Emulator Protection

#106
It seems to me that a game having Denuvo is generally a sign of it being garbage in quality. Good games don't need DRM locks to sell well, as so many titles have demonstrated. The only good games I know that had Denuvo are Doom Eternal and Nier Automata, and both ended up removing it.

Re: Denuvo Launches Nintendo Switch Emulator Protection

#107
post #8

The normalization of Denuvo, as well as "anti-cheat" protection that involves constant monitoring of your environment, is a fucking travesty for privacy and games. The worst part about Denuvo is that cracking it is game-specific, and there's ~1 person who is willing and able to do it (and currently isn't touching denuvo due to not being donated enough money)

"Normalization" is a stretch, most games that have Denuvo are generally horrible by themselves which is why publishers who know it lock it out so that less people realize they have paid for garbage before buying it. The stalwarts of today's PC gaming industry like Valve, CDPR, Devolver, FromSoft etc. have yet to feel the need to rely on such cheap tricks.

Re: Denuvo Launches Nintendo Switch Emulator Protection

#109

Earlier quoted context omitted.

Crack it. As fast as possible.

Weren’t some games that came with Denuvo cracked in a comically quick fashion in the past?

only because they left the demo executable linked without denuvo with everything working

Re: Denuvo Launches Nintendo Switch Emulator Protection

#110
post #56
post #27

Earlier quoted context omitted.

It's the best part for execs who think piracy cuts into legitimate game sales (it doesn't). And for those who want every single copy to come with a giant amount of bloat and spyware so that a fraction of a % of people who weren't going to give them money anyways don't get to play.

> It's the best part for execs who think piracy cuts into legitimate game sales (it doesn't). I’ve bought games because there were no cracks available, I don’t think I’ve ever bought a game after pirating it. There’s no way I’m alone in this.

I'm sure you're not alone, but AFAIK every time it's actually been studied piracy appears to actually improve overall sales. Given the number of those studies that were leaked because they were run by DRM-happy companies, I'm inclined to believe them. So: You might not be the only one, but statistically your conclusion, perhaps counter-intuitively, doesn't hold out.
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