Earlier quoted context omitted.
The present? The very vast majority of applications are ran in the browser nowadays.
Which run command lines? Godot can export to web. https://docs.godotengine.org/en/stable/tutorials/export/expo...
Is Making Advanced GUI Applications with Godot the Future? (2020)
51–60 of 63 posts
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#52I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#53We need desktop and mobile, making Qt/QML our only apparent practical choice.
BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#54Earlier quoted context omitted.
Inasmuch as desktop applications continue to exist, the future is Electron. The only applications for which there is still demand for traditional GUI apps are military and medical device applications. Oddly specific, and definitely authoritative-sounding. You might be correct but it's the sort of wording that demands evidence in support to differentiate it from pure partisanism.
When I see a job req out there for traditional desktop GUI skills (C++, Qt, Win32, etc.) it's for a military application or a medical device.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#55I’d consider Godot but it’s unusable for deploying on mobile platforms. We need desktop and mobile, making Qt/QML our only apparent practical choice. BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.
Why not Flutter?
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#56Earlier quoted context omitted.
You might want to read my post again, I specifically talked about AR and VR applications
I did read your post, and I include AR and VR in my assessment. Even in a virtual 3D environment, adding a third dimension to a user interface just makes it less convenient.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#57I’d consider Godot but it’s unusable for deploying on mobile platforms. We need desktop and mobile, making Qt/QML our only apparent practical choice. BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.
> We need desktop and mobile Why not Flutter?
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#58I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.
Yeah… in Dart, which nobody knows.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#59Earlier quoted context omitted.
Yeah… in Dart, which nobody knows.
Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#60Earlier quoted context omitted.
Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…
can we not use any other language for it, like C, Cpp, etc
Godot is changing their plugin system in a future version, which hopefully will make language support much easier.