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Is Making Advanced GUI Applications with Godot the Future? (2020)

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Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#51

Earlier quoted context omitted.

The present? The very vast majority of applications are ran in the browser nowadays.

Which run command lines? Godot can export to web. https://docs.godotengine.org/en/stable/tutorials/export/expo...

The docker desktop one for instance.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#52

I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.

Yeah… in Dart, which nobody knows.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#53
I’d consider Godot but it’s unusable for deploying on mobile platforms.

We need desktop and mobile, making Qt/QML our only apparent practical choice.

BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#54
post #50

Earlier quoted context omitted.

Inasmuch as desktop applications continue to exist, the future is Electron. The only applications for which there is still demand for traditional GUI apps are military and medical device applications. Oddly specific, and definitely authoritative-sounding. You might be correct but it's the sort of wording that demands evidence in support to differentiate it from pure partisanism.

When I see a job req out there for traditional desktop GUI skills (C++, Qt, Win32, etc.) it's for a military application or a medical device.

I did a quick search on Qt and the first result was entertainment/broadcast. Second result was defence.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#55

I’d consider Godot but it’s unusable for deploying on mobile platforms. We need desktop and mobile, making Qt/QML our only apparent practical choice. BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.

> We need desktop and mobile

Why not Flutter?

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#56
post #41

Earlier quoted context omitted.

You might want to read my post again, I specifically talked about AR and VR applications

I did read your post, and I include AR and VR in my assessment. Even in a virtual 3D environment, adding a third dimension to a user interface just makes it less convenient.

To place a 2D UI in 3D requires it.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#57

I’d consider Godot but it’s unusable for deploying on mobile platforms. We need desktop and mobile, making Qt/QML our only apparent practical choice. BTW, we built a desktop app in QML and the GUI performs great. The resizing is smooth and elegant.

> We need desktop and mobile Why not Flutter?

Because none of us knows Dart, nor are any contractors likely to know it. Also, based on research I did before starting a cross-platform project, you still end up writing a lot of native code on each platform when using Dart. At that point, you might as well just write native apps.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#58

I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.

Yeah… in Dart, which nobody knows.

Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#59
post #58

Earlier quoted context omitted.

Yeah… in Dart, which nobody knows.

Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…

can we not use any other language for it, like C, Cpp, etc

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#60
post #58

Earlier quoted context omitted.

Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…

can we not use any other language for it, like C, Cpp, etc

There are plenty of bindings for Godot, of various quality[0].

Godot is changing their plugin system in a future version, which hopefully will make language support much easier.

[0].https://github.com/Vivraan/godot-lang-support

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