Earlier quoted context omitted.
I don't think 3D interfaces really offer anything of value beyond 2D interfaces. I've never once in my life been using software and thought the GUI would be much better rendered onto the inside of a cube or something.
You might want to read my post again, I specifically talked about AR and VR applications
Is Making Advanced GUI Applications with Godot the Future? (2020)
41–50 of 63 posts
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#42That said, so does Canvas, and HTML & CSS are a tried and true portable powerhouse UI combo, and JS/TS are infinitely more relevant than GDScript, so I am camp Electron. Especially now that web 3D is also better than it's ever been. I would rather see more work to make Electron gamedev-friendly than work to make Godot appdev-friendly
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#43Am I weird that I enjoy HTML/CSS for GUI and Layout? With CSS grid of course. Hell I love Godot, but the fact that you can't do something as simple as give a component a max width is so annoying.
Yeah, Godot has no concept of a flow layout because for games it doesn't matter, all layouts are fixed anyway. That's definitely something the box model of HTML and CSS do better.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#44No. Inasmuch as desktop applications continue to exist, the future is Electron. The only applications for which there is still demand for traditional GUI apps are military and medical device applications. Electron is literally write once, run anywhere. It's leaps and bounds beyond anything else in this regard. RAM is cheap, and a few hundred megabytes per installation are a small price to pay for increased productivi…
Oddly specific, and definitely authoritative-sounding. You might be correct but it's the sort of wording that demands evidence in support to differentiate it from pure partisanism.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#45I met a guy who said he wanted to write whatever documentation, essentially a gui in Godot and I was like, why not use the proper tool for the job. Well he said he's familiar with Godot so he'd write it in Godot.
And now this.
I was learning about Android development, jetpack compose, the new thing where you essentially write components in code, I prefer it over the old way, gui design with Android Studio in xml files. I guess I can get used to both but would prefer jetpack compose because it's so similar to "the web wayTM".
I'm guessing if you're used to graphical layout and design you'd disagree so TL;DR it isn't for me, but I've had Godot on the list of things to get into or at least try to scratch the surface and create a test project with it.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#46I personally prefer not designing my gui but coding it. I met a guy who said he wanted to write whatever documentation, essentially a gui in Godot and I was like, why not use the proper tool for the job. Well he said he's familiar with Godot so he'd write it in Godot. And now this. I was learning about Android development, jetpack compose, the new thing where you essentially write components in code, I prefer it over…
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#47Very unlikely. Godot has those features because game devs often need to make UIs for the game e.g. menus, etc. A decent game engine has to have that kind of functionality. Godot dogfooding is not a good indicator of it's potential as a ui toolkit. It's probably easier for them since they might need specialized components and because they're already familiar with the tools. There's a very strong advantage unique to th…
I disagree. I think it's just a matter of time. I think Godot isn't ready yet, but will be soon. Just got to wait a little longer.
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#48Earlier quoted context omitted.
Yeah, Godot has no concept of a flow layout because for games it doesn't matter, all layouts are fixed anyway. That's definitely something the box model of HTML and CSS do better.
A lot games nowadays use some form of HTML/CSS, have a look at Coherent Labs and their products [1] [1] https://coherent-labs.com/products/coherent-gameface/
Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#49Re: Is Making Advanced GUI Applications with Godot the Future? (2020)
#50No. Inasmuch as desktop applications continue to exist, the future is Electron. The only applications for which there is still demand for traditional GUI apps are military and medical device applications. Electron is literally write once, run anywhere. It's leaps and bounds beyond anything else in this regard. RAM is cheap, and a few hundred megabytes per installation are a small price to pay for increased productivi…
Inasmuch as desktop applications continue to exist, the future is Electron. The only applications for which there is still demand for traditional GUI apps are military and medical device applications. Oddly specific, and definitely authoritative-sounding. You might be correct but it's the sort of wording that demands evidence in support to differentiate it from pure partisanism.