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Is Making Advanced GUI Applications with Godot the Future? (2020)

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Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#2
I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#4

Well I'd argue that making GUI applications is not the future, so that doesn't bode well for making GUI applications with Godot.

I'll bite. Why are graphical user interfaces not the future? They're certainly the past and the present.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#5
post #4

Well I'd argue that making GUI applications is not the future, so that doesn't bode well for making GUI applications with Godot.

I'll bite. Why are graphical user interfaces not the future? They're certainly the past and the present.

The sad future is, the browser is the new desktop gui.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#6
post #4

Well I'd argue that making GUI applications is not the future, so that doesn't bode well for making GUI applications with Godot.

I'll bite. Why are graphical user interfaces not the future? They're certainly the past and the present.

The present? The very vast majority of applications are ran in the browser nowadays.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#7
post #4

Earlier quoted context omitted.

I'll bite. Why are graphical user interfaces not the future? They're certainly the past and the present.

The present? The very vast majority of applications are ran in the browser nowadays.

Which run command lines?

Godot can export to web.

https://docs.godotengine.org/en/stable/tutorials/export/expo...

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#8
I very much wish so.

I tried using Godot at work and got turned down. They wouldn't even allow a demo or the "IDE" to be installed. Must use our licensed contract junk from leaches on government dole, because those are what's approved by cybersecurity.

I now have a few more interview questions to ask of future employers and things to look out for during interview tours.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#9
I've seen a lot of applications posted to Godot subreddits, so it's clearly a thing. Godot has some clear shortcomings when it comes to application development, particularly with layout and text rendering, but it's not at all infeasible. I wouldn't do anything important with Godot at this point, though, at least not without C#. GDScript ... is better than GML and Dark Basic but worse than any language you would actually want to use.

I think the important takeaway from reading the article is how crucial editor design is.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#10
post #5
post #4

Earlier quoted context omitted.

I'll bite. Why are graphical user interfaces not the future? They're certainly the past and the present.

The sad future is, the browser is the new desktop gui.

I think that’s the present (electron apps have been all the rage for the last few years), but maybe not the future. There’s much effort being put into native-ish GUI programming in recent years such as Godot and Druid.
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