Not directly related, but I can still recommend "Assassin's Creed Odyssey" as a very enjoyable recreation of key places and buildings around ancient Greece. Ubisoft spent a considerable effort to research and recreate some highlights, and being able to freely walk around help a lot with immersion.
Persepolis of ancient Persia rendered in WebGL
121–130 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#122Earlier quoted context omitted.
Website is designed for desktop with pretty good UX tbh even if it looks like breaking common patterns. It’s a very small learning curve considering it achieves the immersion it intends to.
Are you sure? These scrolling things are normally designed for mobile. I gave up on the site on desktop because it involves so much scrolling . "Guys lets make a video but where you have to keep scrolling to make it play! That will be fun!" Impressive rendering and interface but they should have thought about the UI a bit more.
I don't understand why a lot of scrolling would be problematic, doesn't seem different then e.g. pushing arrow keys over and over when playing a video game.
Re: Persepolis of ancient Persia rendered in WebGL
#123Unfortunately, half the comments will be a shallow dismissal about the scrolling, but that's typical HN.
Re: Persepolis of ancient Persia rendered in WebGL
#124This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…
I was thinking the same thing, "I thought these civilizations only built ruins".
Re: Persepolis of ancient Persia rendered in WebGL
#125This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…
Re: Persepolis of ancient Persia rendered in WebGL
#126This reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.
Re: Persepolis of ancient Persia rendered in WebGL
#127Earlier quoted context omitted.
Well isn’t it better to safeguard things in the British Museum than let them get lost forever?
No, it's not. Classic example of imperialistic people... Leave them there, take care of them there. Stop thinking everything from poor nations is up for grabs.
Re: Persepolis of ancient Persia rendered in WebGL
#128Earlier quoted context omitted.
It's sad how much has been stolen and kept in western museums. Just look at what's in the British Museum in London...
Well isn’t it better to safeguard things in the British Museum than let them get lost forever?
Re: Persepolis of ancient Persia rendered in WebGL
#129The trilingual inscription of King Xerxes at the main gate reminds me a lot, in tone, to Ramesses II's words in Shelley's famous poem "Ozymandias".
Re: Persepolis of ancient Persia rendered in WebGL
#130Very well made to navigate the site, just missing a birds-eye perspective or mini-map to show the current location of the camera (and angle?) within the city. and I very much like the sound effects.
When you're between scenes with descriptions you can pan around by dragging the mouse. I'm hoping they extend this to allow free walking around.