This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…
> I've grown thinking about pre-medieval times as a landscape of ruins. Jimmy Carr joked about that in QI once, how movies and series set in ancient Rome and Greece also tend to do this. [0] https://www.youtube.com/watch?v=58rbknKBJvc
Persepolis of ancient Persia rendered in WebGL
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Re: Persepolis of ancient Persia rendered in WebGL
#92Earlier quoted context omitted.
I visited maybe around a decade ago, and was truly saddened by the state of it. It was all in ruin, maybe 1 guard watching the whole area, anyone could come, take a piece and leave, and many unfortunately do. The best pieces of Persepolis are sadly kept outside the country, in places such as the Louvre [0]. Iran itself does such a poor job at taking care of it's truly breathtaking historical and touristic sites. A fe…
It's sad how much has been stolen and kept in western museums. Just look at what's in the British Museum in London...
Re: Persepolis of ancient Persia rendered in WebGL
#93Earlier quoted context omitted.
I think it was good in this case. They wanted to present a guided tour. May be they could have added buttons but this journey was nice overall.
Then just record a video. Presenting an interactive experience and then taking away all control from the user and replacing it with an extremely frustrating navigation mode (hint, not everyone is using a phone/tablet or laptop touchpad - try to scroll that much with a mouse!) is just stupid and completely wasting the potential of the medium.
Re: Persepolis of ancient Persia rendered in WebGL
#94Re: Persepolis of ancient Persia rendered in WebGL
#95Does anyone know how many of those colors are believed to be historically accurate representations vs artistic license? The paint has long since faded, but perhaps the colors have been identified through some kind of anlysis?
There was a recent article here on HN which made me realize the importance of communicating what colors are scientifically or historically accurate vs artistic license.
Re: Persepolis of ancient Persia rendered in WebGL
#96Re: Persepolis of ancient Persia rendered in WebGL
#97Re: Persepolis of ancient Persia rendered in WebGL
#98Re: Persepolis of ancient Persia rendered in WebGL
#99Why's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracing/pathtracing, so I assume it's just a 2D effect on top of the image for look?
Plus someone probably decided it would look cool...