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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

41–50 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#41
post #22

I visited Persepolis in 2016 -- having this experience before the actual visit would have been incredible!

I visited maybe around a decade ago, and was truly saddened by the state of it. It was all in ruin, maybe 1 guard watching the whole area, anyone could come, take a piece and leave, and many unfortunately do. The best pieces of Persepolis are sadly kept outside the country, in places such as the Louvre [0]. Iran itself does such a poor job at taking care of it's truly breathtaking historical and touristic sites. A few years ago I also got the chance to visit Tepe Sialk [1], which had settlements dating back 6000 BC. Again, barely a single person around. Striked a conversation with the old man at the gift shop, and it turns out he was one of the archeologists that had spent decades exploring the site alongside famous French archeologists. Many of the pieces again ending up at the Louvre.

[0] https://www.nytimes.com/2019/03/12/arts/persian-collections-...

[1] https://en.wikipedia.org/wiki/Tepe_Sialk

Re: Persepolis of ancient Persia rendered in WebGL

#42

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

I was thinking the same thing, "I thought these civilizations only built ruins".

Re: Persepolis of ancient Persia rendered in WebGL

#43
Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this?

Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.

Re: Persepolis of ancient Persia rendered in WebGL

#45
post #43

Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.

I keep thinking something must be "wrong" with my scrollwheel, as all those experiences are super annoying but keep getting published by some people. I think it's not as bad if you're on a Mac or something. Anyway, I agree, it's just bad ux

Re: Persepolis of ancient Persia rendered in WebGL

#48
post #43

Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.

I think it was good in this case. They wanted to present a guided tour. May be they could have added buttons but this journey was nice overall.

Re: Persepolis of ancient Persia rendered in WebGL

#49
post #5

Why's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracing/pathtracing, so I assume it's just a 2D effect on top of the image for look?

> It never resolves to clean when the camera's still

Perhaps it just doesn't stack the renders - if it did, changing view would decrease the image quality back to low samples, maybe that's the reason...

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