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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

31–40 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#32

Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.

I was able to look around using my phone, but it was still on rails.

Re: Persepolis of ancient Persia rendered in WebGL

#35
post #32

Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.

I was able to look around using my phone, but it was still on rails.

Good point ! I'm on firefox on linux, and after 1 min of loading the thing it barely could run on my machine, so I didn't explore every possibility. If you can look around I guess it could be replaced by a 360° video but those are really heavy, probably more than the 3D experience itself.

Re: Persepolis of ancient Persia rendered in WebGL

#37
This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities.

It's a really cool project. Now I want a VR game where I could simply walk around ancient cities and watch people go about their day.

Re: Persepolis of ancient Persia rendered in WebGL

#40

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

Assassins Creed gives you that everyday historical vibe very well. Highly recommend.
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