Persepolis of ancient Persia rendered in WebGL
31–40 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#32Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
Re: Persepolis of ancient Persia rendered in WebGL
#33I find it amazing and really interesting, but i have a "side" question: does anybody know how much does it cost to realize such a great work?
Re: Persepolis of ancient Persia rendered in WebGL
#34and I very much like the sound effects.
Re: Persepolis of ancient Persia rendered in WebGL
#35Funny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
I was able to look around using my phone, but it was still on rails.
Re: Persepolis of ancient Persia rendered in WebGL
#36Re: Persepolis of ancient Persia rendered in WebGL
#37It's a really cool project. Now I want a VR game where I could simply walk around ancient cities and watch people go about their day.
Re: Persepolis of ancient Persia rendered in WebGL
#38Re: Persepolis of ancient Persia rendered in WebGL
#39Re: Persepolis of ancient Persia rendered in WebGL
#40This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…