Show HN: I made a puzzle game in HTML5
51–60 of 130 posts
Re: Show HN: I made a puzzle game in HTML5
#52Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.
[1]: https://developer.mozilla.org/en-US/docs/Web/API/History/rep...
Re: Show HN: I made a puzzle game in HTML5
#53Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
It was exactly the way you describe in the earlier prototype. But I changed it based on feedback. I guess there's no set of controls that can satisfy everyone. :) I do think you develop muscle memory for it pretty quick. Additionally, you can also use mouse, which can be convenient based on your preference.
Seems like a single toggle checkbox would be enough to satisfy everyone ;)
Re: Show HN: I made a puzzle game in HTML5
#54Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.
Re: Show HN: I made a puzzle game in HTML5
#55Re: Show HN: I made a puzzle game in HTML5
#56Is lvl 23 solvable? I quickly solved 7 levels and then tried doing lvl 23 and have been stuck on it for 10 minutes, always ending up with 2 circles next to each other that I cannot swap. Cool game!
If you're stuck, try restarting the level? Or try swapping identical letters, f.e. two "G", it might unlock you.
Re: Show HN: I made a puzzle game in HTML5
#57Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
I could imagine also a combination of arrows and wasd for controls. Arrows for moving the selection around and wasd to shift the rows/columns.
Re: Show HN: I made a puzzle game in HTML5
#58Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.
It was exactly the way you describe in the earlier prototype. But I changed it based on feedback. I guess there's no set of controls that can satisfy everyone. :) I do think you develop muscle memory for it pretty quick. Additionally, you can also use mouse, which can be convenient based on your preference.
Re: Show HN: I made a puzzle game in HTML5
#59Re: Show HN: I made a puzzle game in HTML5
#60This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…