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Show HN: I made a puzzle game in HTML5

eightcolors.net

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Re: Show HN: I made a puzzle game in HTML5

#42
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

It was exactly the way you describe in the earlier prototype. But I changed it based on feedback. I guess there's no set of controls that can satisfy everyone. :)

I do think you develop muscle memory for it pretty quick. Additionally, you can also use mouse, which can be convenient based on your preference.

Re: Show HN: I made a puzzle game in HTML5

#43
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

I could imagine also a combination of arrows and wasd for controls. Arrows for moving the selection around and wasd to shift the rows/columns.

Re: Show HN: I made a puzzle game in HTML5

#45
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

> In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

Totally swapped in my mind too! I guess it's one of those "look up/down" thing in FPSs, you can learn the other way but it still does not feel as natural.

Re: Show HN: I made a puzzle game in HTML5

#49
This is pretty fun. Thank you OP!

Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the web! (and pretty much for free thanks to Netlify). I'm now thinking of dusting and old Objective-C game that I wrote 10 years ago and never released, and rewrite it on web.

Idk, suddenly I feel excited about the web, again.

[1] https://palabrije.com/en (Sorry for the self-promotion)

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