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Show HN: I made a puzzle game in HTML5

eightcolors.net

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Re: Show HN: I made a puzzle game in HTML5

#51
great game. It's like 2D rubix cube, which for me at least is a great way to actually understand how to solve it, in little pieces, rather than struggling with the whole cube solution. I just never had the spatial intuition for the 3D game to enjoy working on it much.

Re: Show HN: I made a puzzle game in HTML5

#52
post #6

Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.

It wasn't my intention to hijack back button. I was merely pushing the links to the current level, so that it's easier to share the level you're playing. But it does seem there's a better way to do it. The URL itself can be changed without modifying the history[1]. I will push a fix soon for this.

[1]: https://developer.mozilla.org/en-US/docs/Web/API/History/rep...

Re: Show HN: I made a puzzle game in HTML5

#53
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

It was exactly the way you describe in the earlier prototype. But I changed it based on feedback. I guess there's no set of controls that can satisfy everyone. :) I do think you develop muscle memory for it pretty quick. Additionally, you can also use mouse, which can be convenient based on your preference.

Oh I see! If you use the mouse to click around and arrow keys to move!

Seems like a single toggle checkbox would be enough to satisfy everyone ;)

Re: Show HN: I made a puzzle game in HTML5

#54
post #6

Are you doing anything with the back button behavior I’m not able to return to the previous site on mobile safari. It’s quite frustrating. Other than that it seems nice and responsive. The popups for level complete are immersion breaking, perhaps a little more subtlety there.

[deleted]

Re: Show HN: I made a puzzle game in HTML5

#56

Is lvl 23 solvable? I quickly solved 7 levels and then tried doing lvl 23 and have been stuck on it for 10 minutes, always ending up with 2 circles next to each other that I cannot swap. Cool game!

I just completed it, so it's definitively solvable.

If you're stuck, try restarting the level? Or try swapping identical letters, f.e. two "G", it might unlock you.

Re: Show HN: I made a puzzle game in HTML5

#57
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

I could imagine also a combination of arrows and wasd for controls. Arrows for moving the selection around and wasd to shift the rows/columns.

hjkl for our geeky friends?

Re: Show HN: I made a puzzle game in HTML5

#58
post #13

Lovely game! I wonder if it might be a nicer UX if you could choose for the Shift key to be needed to slide circles around rather than to move the selection. In my mind, conceptually, arrow keys are for moving the selection, and tessellating objects "requires more work" so I'd expect Shift to be needed for that - not vice-versa.

It was exactly the way you describe in the earlier prototype. But I changed it based on feedback. I guess there's no set of controls that can satisfy everyone. :) I do think you develop muscle memory for it pretty quick. Additionally, you can also use mouse, which can be convenient based on your preference.

Perhaps just add a toggle as to what behavior the shift key has? It's just a boolean value, after all.

Re: Show HN: I made a puzzle game in HTML5

#60

This is pretty fun. Thank you OP! Little off-topic, though, I love how Wordle kinda opened our eyes to the possibility of doing this kind of games in the web instead off a one-off native app. I recently made a word puzzle myself[1] which some of my friends enjoy playing and there's no way I would go through the soul-crushing cross-platorm native development ordeal for such a niche little app. But it can live in the w…

This game is kind of nice. A clever variation of 15-Colors[1]. Problem though is that "15 Puzzle" is a pretty challenging puzzle in itself. Adding complexity of Wordle, makes it very hard. I see some potential in concept but it has to be made a bit easier to tackle.

[1]: https://en.wikipedia.org/wiki/15_puzzle

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