I’m constantly amazed at how Metaverse aficionados quote Snow Crash and and other 1990s works as cornerstones of cyberspace, when Gibson invented the term and Neuromancer was written in 1984. Gibson is the original. The passage where Case connects to the matrix (also a Gibson term) again for the first time once his nervous system is repaired is heartbreakingly beautiful. I relate to it as a young phone phreak growing…
Gibson has a cameo in Wild Palms . PAIGE: This is William Gibson, Harry. HARRY: Oh, yeah... Neuromancer , right? PAIGE: He invented the word "cyberspace." GIBSON: And they'll never let me forget it.
The Influence of Neuromancer on Cyberpunk
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Re: The Influence of Neuromancer on Cyberpunk
#172One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…
The crux of the story, the full arc and conclusion of your character, is that you are a nobody who seeks to become an influencer, comes to believe that you have a big role to play in world events, but ultimately even your greatest possible achievements amount to being either inconsequential or the result of manipulations of ever more powerful forces. You start a nobody, and you die a nobody. The game's NPCs spend a fair amount of time reflecting on valuing the relationships of the present and honoring the memory of those lost; even throughout the side quests. (One of my favourites involving a misunderstanding arising from seeking to be accepted and pursuing plastic surgery, only to discover that the partner loves who they are and not what they look like).
And yes, there are the pervasive themes of the commodification of the human body, the objectification of not only the physical but the emotional experience as well. Human limbs are bought and sold, whole body replacements are common, memories are recorded and shared, a recording of the end of life is itself a hot commodity.
The game is thick with themes that condemn our indifferent, plastic and superficial culture.
Re: The Influence of Neuromancer on Cyberpunk
#173Tangentially, I find the generational aspect of that line fun. Depending on how old the person you're talking to is, this will mean (as originally meant) a gray/staticy color, or a searingly vivid blue, (or, I guess, something else like a graphical "no signal found" screen in the most modern interpretations).
As with much sci-fi, it's a story of "the future" that's thoroughly grounded in the present day it was written in.
Re: The Influence of Neuromancer on Cyberpunk
#174Earlier quoted context omitted.
Gibson pioneered the genre - you have to give him that. He is very much off on a lot of details though. For example, in his other books, his descriptions of mercenaries are comical at best for anyone who has a passing familiarity with the topic. Nonetheless, I place him up there with Stephenson. All this DESPITE the fact that Stephenson stands in a league of his own - he pioneered "post cyberpunk" with Diamond Age an…
Having not managed to finish a Stephenson book since "Snow Crash" (which I liked) i may not be in the best position to recommend something to you, but I really like Greg Egan. Truly idea-driven SF which also has interesting enough characters and story. I also like that his books are pretty short, even his trilogy is probably shorter than any single Stephenson book. Very little "fluff".
Re: The Influence of Neuromancer on Cyberpunk
#175One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…
I suspect you could combine the "vaguely Japanese inspired retrofuturistic aesthetics" with a more modern political critique. To some extent, I feel like the original Deus Ex game is still relevant as it tangles with the corruption of power and how technology enables that process, which is more relevant than ever.
Re: The Influence of Neuromancer on Cyberpunk
#176Earlier quoted context omitted.
Not his 1973 novel "The Shockwave Rider"?
The Shockwave Rider should definitely be considered something like "proto Cyberpunk" IMO. And regardless of that, I'd absolutely recommend it to anyone who hasn't read it yet. I just picked up a copy of Stand on Zanzibar , looking forward to getting into that soon.
Re: The Influence of Neuromancer on Cyberpunk
#177If you liked Neuromancer then you should read True Names by Vernor Vinge.
It's impressive because it's ~3 years before Neuromancer, and in many ways it's a better predictor of "the internet" as a cultural thing. It nails a lot of the social aspects of online forums, for instance. It lacks the raw style of Neuromancer, alas.
Re: The Influence of Neuromancer on Cyberpunk
#178Earlier quoted context omitted.
I'd imagine looking back, a lot of Neuromancer and pre-ubiquitous web Cyberpunk reads weirdly because it was written in an information-scarce world. Versus the information-excess world we now live in. In the former, I remember concepts being so much bigger and more concrete. E.g. the "War on Drugs" or "Reaganomics". These were things that existed because powerful people said they did. And there was debating, but idea…
"I'd imagine looking back, a lot of Neuromancer and pre-ubiquitous web Cyberpunk reads weirdly because it was written in an information-scarce world." There's just as much scarcity of valuable information today... it's just that now it's buried under a mountain of garbage which is more accessible than ever before.
Yeah there's a lot of meme-viruses, num shrubs, other ways to go wrong or really wrong. Radicalization happens. Before we didnt used to be connected enough to see this shit, and the asymetric nature of the loud & shitty versus the peaceful/coherent/quiet/skeptical mainstream means the delusional & extremists have outsized visibility.
The disbelief keeps growing. We dont need Adbusters as much because the thin transparency of the world, of being sold garbage mounds of low-grade content is well known, we understand how shallow things are. And disbelief keeps rising.
In contrast to the higher trust, respected mainstream media, the limited availability of information which came before. Which gel'ed the world into place, which created shared beliefs & allowed agendas to be driven. Where-as now the all-defector anti-agenda is the default mode for many.
Re: The Influence of Neuromancer on Cyberpunk
#179I was honestly underwhelmed by Neuromancer. Maybe because so many people raved about it or that I read it many years after it was written. I honestly don't know. It was... OK. But amazing? I don't see it. I love science fiction. One thing you have to realize about science ficiton is that it is a product of the time it was written. It may share many of the aesthetics, themes, philosophies and politics of that time. Li…
Why does mega-corporation mean Xenophobia against the Japanese? Bladerunner, which came out around the same time, has mega-corporations which aren't run by the Japanese. So does Robocop. The second Sprawl book and third Sprawl book both have wealthy villains who are not Japanese.
Re: The Influence of Neuromancer on Cyberpunk
#180Earlier quoted context omitted.
The Shockwave Rider should definitely be considered something like "proto Cyberpunk" IMO. And regardless of that, I'd absolutely recommend it to anyone who hasn't read it yet. I just picked up a copy of Stand on Zanzibar , looking forward to getting into that soon.
The film "Heavy Metal" from 1981 also had some of this aesthetic. So did the magazine counterpart (still in print!)