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The Influence of Neuromancer on Cyberpunk

sabukaru.online

11–20 of 404 posts

Re: The Influence of Neuromancer on Cyberpunk

#11

I love neuromancer and its sequels, and like this blogs aesthetic, but good god the tracking makes it hard to read.

Reader view?

The reader view really highlights how short the article is, now that I'm looking at it.

I think tracking is letter spacing right? It is pretty rough. I think you can enforce fonts and at least in Firefox and Safari you can add custom CSS to help with that sort of thing. I don't think Chrome offers the same feature without an extension.

Re: The Influence of Neuromancer on Cyberpunk

#12
post #4

I was sick at home and finally picked up the Neuromancer which had been sitting in the bookshelf for years. It was an experience indeed. At many points, very high concept (which of course has been copied to death). At other points, naive. Surprisingly few things felt old fashioned. The biggest let down was the unrealistic behavior and motivation of people. It felt very much like an adventure game where everything rev…

The protagonist is so addicted to the Internet that he's willing to do literally anything to be able to use it again. If that's not a relatable motivation, I don't know what is.

The word "internet" doesn't appear in Neuromancer because in most respects it hadn't been invented yet.

While DoD declared TCP/IP the future standard for military networking in 1982, IBM, DEC, and AT&T only adopted TCP/IP in 1984, a couple of months before Neuromancer went on sale. Gibson notoriously wrote it on a manual typewriter circa 1982-83. (It took a year from acceptance to put a novel manuscript into production back then: very often, it still does.)

ARPAnet existed in 1982, Public BBSs had been a thing for a while. But the publicly accessible global information network with visual representations of corporate presence? That was all in his imagination.

Re: The Influence of Neuromancer on Cyberpunk

#14
I was in a bookshop in Germany the other day, and saw a "Neuromancer" cover with a cool stylized photograph of Seoul, South Korea, in the background. The most perfect metaphor for the West's present switch-over from Japanmania to the Korean Wave.

Similarly now have the modern Korean alphabet bleed into the neon signs of Cyberpunky streets of more recent movie productions where in the past you had Japanese or Chinese writing systems. The shifting representation of Asia in Western exoticism/escapism content is fascinating to observe.

Edit: Photo of the cover: https://eikehein.com/stuff/neuromancer_seoul.jpg

Re: The Influence of Neuromancer on Cyberpunk

#16
post #5

The Sprawl trilogy and its fashion/world is formed a lot by politics. Gibson himself says that Neuromancer is an exaggerated critique of Reaganomics and the problems it exasperated (or, at the very least, failed to address). The rampant drug abuse, sovereign corporations, the ever increasing gap of poverty and technology -- I think a lot of derivative media adopts these elements to look cool (without actually underst…

I'd imagine looking back, a lot of Neuromancer and pre-ubiquitous web Cyberpunk reads weirdly because it was written in an information-scarce world. Versus the information-excess world we now live in.

In the former, I remember concepts being so much bigger and more concrete. E.g. the "War on Drugs" or "Reaganomics". These were things that existed because powerful people said they did. And there was debating, but ideas were still clearly defined.

So even though CP authors were imagining our future, it was a pretty fundamental shift to go from books-at-libraries to everything-anywhere-all-of-the-time.

Now, every concept seems to have much fuzzier conceptual edges. Because there are a million opinions about it circulating publicly and loudly.

Re: The Influence of Neuromancer on Cyberpunk

#17
One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed.

Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the point, staying shallow and forgetting the "message", which was PUNK: a rebellion and a rejection of the mainstream state of affairs. Gibson was a punk writer, and his writing was a critique of Reaganomics and the direction the world was going back then.

I think he means we need a different kind of critique now, not anchored to neon lights and vaguely Japanese inspired retrofuturistic aesthetics which look like what the 80s thought the future would be. And nothing can be more conformist and anti-punk than lazily copying a now classic aesthetic and doing nothing else with it.

That said, I love that aesthetic myself, and have no problem being stuck in the past. But I see his point.

Re: The Influence of Neuromancer on Cyberpunk

#19

I finished reading Neuromancer a week ago. I'd played Cyberpunk 2077 recently, and Dystopia further back. So many of the concepts from those games appear to come directly from Neuromancer! I stumbled upon articles implying they were indirectly influenced; Neuromancer evidently created a whole genre! Btw, compared to hard scifi like Stephenson (relevant comparison due to Snow Crash), Neuromacer isn't really there; its…

Mike Pondsmith (and the R. Talsorian Games authors) basically picked up the then-recent Blade Runner (82) and Neuromancer (84) threads and ran with them in CP88.

https://en.m.wikipedia.org/wiki/Cyberpunk_2020

Re: The Influence of Neuromancer on Cyberpunk

#20
post #17

One thing I read somewhere -- and it might have been an interview with Gibson or with someone else talking about his work -- is how much William Gibson despises derivatives of cyberpunk in the books, videogames and movies that followed. Specifically, he dislikes the focus on the aesthetic, neon lights, mirror shades, etc. I think Gibson really dislikes Cyberpunk 2077, for example. Gibson argued they are missing the p…

Ironically, focusing criticism on the aesthetics is itself "staying shallow". Much cyberpunk media does serve as a critique of the status quo or an imagined future dystopia, as I assume he would prefer, but with some neon on the surface.
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