I hate what video games have become
621–630 of 690 posts
Re: I hate what video games have become
#622I mostly hate what mobile games have become. It feels like there are pretty much zero games that you can play that doesn't have microtransactions or a wait time between stuff. Unless you go into the premium store and then most games require a controller - which I don't want to use.
I personally don't see the big deal in paying $5-$10 for a video game. Yes I realize for people in the third worlds that's a lot of money but if you're struggling w/ food and water spending money on games for your phone is probably just a bad idea overall.
Re: I hate what video games have become
#623Earlier quoted context omitted.
The median spend might be zero $ per year.
Also might be more. And with a game like Lol, where it is literally pay to win, I wouldn't be surprised if it were more.
Best players in the world start new accounts with no champions and are still able to climb to the top of the ladder.
Also, since a few years the game literally give you tons of content such as champion and cosmetics for free.
Re: I hate what video games have become
#624Earlier quoted context omitted.
> Cosmetic items are not just visual though. They are real elements in the game. Yes, I really hate this argument that cosmetics are not gameplay. Visuals are a huge part of what makes a game, no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them.
> if games shipped without textures and shaders Back in the days we used mods and texture packs to remove (hardware) expensive textures from the game so we get more FPS. I'm not sure if your argument applies to all games. For many games there is a competitive scene that usually don't give a shit about visuals and would trade most visual features for more frames per second.
Re: I hate what video games have become
#625Earlier quoted context omitted.
https://liquipedia.net/starcraft/Patches Yep, nothing to see here, no regular, ongoing support to a 20 year old game of the non-subscription variety at all. Warcraft 3 (from 2003) was similarly updated well into 2019. Now, most regular games only get 2 or 3 years of attention. > Along come NFTs, with potential permanent ownership... but gamers despise that idea, too. Oh no, how dare we despise things that anyone can…
That's only regular if you ignore the 8 years of no updates between patch 1.16.1 in January 2009 to 1.18 in 2017. The same year they released Remastered to sell people. They've since also added cosmetics in skins and voice announcers: https://us.shop.battle.net/en-us/family/starcraft-remastered Similarly Warcraft 3 had a 5 year gap between 1.26b in 2011 and 1.27a in 2016, which was probably about when they started de…
Re: I hate what video games have become
#626Earlier quoted context omitted.
Oh sorry sometimes I forget most people live in wage slavery.
I'm genuinely confused by this. Are you saying that you shouldn't have to worry about eating and living indoors? Or are you saying that you literally forget people have to pay for those things? Can you please explain what you mean?
Re: I hate what video games have become
#627I have basically the opposite opinion of this article. I often hold up Rocket League as an example of a great free-to-play game. 1) You 100% can unlock a lot of cosmetic items through free play. 2) The items that you buy have absolutely no impact on gameplay and are just visuals. For the same reason that people wear nice clothes in real life, why are you surprised that some people want to look cool in a video game? A…
I think a lot of people naively think of moves like this as pure money grabs and don’t appreciate that a lot of these moves are out of survival…especially for games like Rocket League that require a sufficient player base to even be a viable live service game.
Re: I hate what video games have become
#628Earlier quoted context omitted.
What exactly makes you think as someone who "dabbles in games" to be entitled to profit? AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless. Why not just release your game for free, for free? Does it have to be on Steam? Does it have to make money?
How is that break even? Don’t you need to invest time/money to make a game?
Re: I hate what video games have become
#629Earlier quoted context omitted.
You're right, but only for you. This only works if all you want to do is play arbitrary interesting games, but that's almost never what anyone wants to do. The author liked Rocket League, and paid money for it, then disagreed with its direction. I like WoW. I disagree with a lot of its direction. Would I play anything else? Maybe, but probably not. Everyone is playing Elden Ring. If I wanted to play it, but disagreed…
The author liked Rocket League, and paid money for it, then disagreed with its direction. If you gets years of enjoyment out of a game you spent $20 on, I think you've come out ahead in all measures. I think that's the most important thing to not lose sight of. Now, I totally get expressing disagreement over the direction of a game, but at the end of the day it's probably unreasonable to expect to enjoy the experienc…
Re: I hate what video games have become
#630Earlier quoted context omitted.
> no one would be happy if games shipped without textures and shaders and people would have to pay to unlock them. Not a meaningful comparison. A game without textures would be hardly playable at all. The same can't be said for skins or accessories to your character/vehicle. You don't get eye-cancer with the default skin. If you feel you need that virtual Louis Vuitton bag to fully enjoy the game then well be a sucke…
That's fine for you. A lot of these games are social experiences. Kids do get called names and bullied for having a default skin. Peer pressure drives a lot of the purchasing of cosmetics. That's why you'll rarely find paid cosmetics in games that don't also feature social aspects.